- 04 Jan, 2008 13 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Dmitry Timoshkov authored
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- 03 Jan, 2008 18 commits
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Alistair Leslie-Hughes authored
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Marcus Meissner authored
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Alexandre Julliard authored
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Zach Goldberg authored
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Austin English authored
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Michael Jung authored
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Aric Stewart authored
imm32: When updating a NULL HIMCC with NULL just return NULL. Handle the NULL HIMCC for the compstr when doing a ImmNotifyIME for a reset.
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Rob Shearman authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used.
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H. Verbeet authored
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H. Verbeet authored
wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data().
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H. Verbeet authored
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H. Verbeet authored
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Alexandre Julliard authored
System processes are now killed only after the server persistence delay has expired. New processes are not allowed to start during shutdown.
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- 02 Jan, 2008 9 commits
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Alexandre Julliard authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
Use a ME_Context for style selection/unselection. Store the (x,y) dpi information for a given DC in the corresponding ME_Context structure.
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Eric Pouech authored
richedit: Don't recreate the DC all the time, but use uniformely a ME_Context structure where needed.
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Eric Pouech authored
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