- 17 Mar, 2008 13 commits
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wined3d: Check the texture capabilities we offer for the different texture types (cube, plain, volume).
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Roderick Colenbrander authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Joris Huizer authored
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- 15 Mar, 2008 25 commits
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Alexandre Julliard authored
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Jared Lapsley authored
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Maarten Lankhorst authored
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Marcus Meissner authored
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Clinton Stimpson authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Only support the SYSTEM_MEDIA_TIME for now.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
If the buffer is created and stopped, the contents of the buffer are indeterminate, by zeroing it you won't get leftovers from last play.
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Maarten Lankhorst authored
Use the fallback system IReferenceClock, unless the app comes up with its own clock.
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Dan Hipschman authored
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Tony Wasserka authored
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James Hawkins authored
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Rob Shearman authored
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Rob Shearman authored
wininet: If we receive an error from InitializeSecurityContext in HTTP_DoAuthorization then set pAuthInfo->finished so that we don't carry on using the security context.
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Rob Shearman authored
wininet: Assume that if we're connected to an HTTP/1.1 server then connections can be kept alive by default. So don't close the connection in this case in HTTP_FinishedReading.
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Rob Shearman authored
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Rob Shearman authored
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Maarten Lankhorst authored
Also checks for VFW_E_NOT_STOPPED that is allowed to cause a disconnection to fail.
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Maarten Lankhorst authored
RemoveFilter is better at removing a filter from a filtergraph then some method there.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 14 Mar, 2008 2 commits
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Jacek Caban authored
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Jacek Caban authored
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