- 23 Jun, 2015 16 commits
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Erich E. Hoover authored
The purpose of this function is to return the most fundamental path without leaving a filesystem. Steam uses this so that it can use inode searches, without this functionality some installations/validations will fail if the Steam Library is not on the same drive as Steam itself (symlink'd to another location).
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alex Henrie authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Huw Davies authored
This reverts commit 443ef6e7. The tests fail on all versions of Windows.
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- 22 Jun, 2015 23 commits
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Piotr Caban authored
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Bernhard Übelacker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Jacek Caban authored
Based on patch by Huw Davies.
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Jacek Caban authored
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Jacek Caban authored
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Gerald Pfeifer authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 19 Jun, 2015 1 commit
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Matteo Bruni authored
It's unnecessary since the vertex shader is going to change and shader_glsl_select() flags all the constants used by the shader anyway.
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