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Zebediah Figura authored
wined3d_buffer_load_location() can handle loading from WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the functionality here. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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