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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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tests | ||
Makefile.in | ||
adapter.c | ||
device.c | ||
dxgi.spec | ||
dxgi_main.c | ||
dxgi_private.h | ||
factory.c | ||
output.c | ||
surface.c | ||
swapchain.c | ||
utils.c | ||
version.rc |