• Stefan Dösinger's avatar
    wined3d: Track vertex declaration changes on vertex shaders. · 95921230
    Stefan Dösinger authored
    If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
    are swizzled in the shader. Since the attribute is stored in the vertex
    declaration and not the vertex shader, it can change by setting a new
    vertex declaration. If this happens, we have to recompile the shader
    with the swizzling of that specific attribute turned on or off.
    95921230
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
ChangeLog Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...