- 21 Nov, 2007 12 commits
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Stefan Dösinger authored
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels are swizzled in the shader. Since the attribute is stored in the vertex declaration and not the vertex shader, it can change by setting a new vertex declaration. If this happens, we have to recompile the shader with the swizzling of that specific attribute turned on or off.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexander Nicolaysen Sørnes authored
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José Manuel Ferrer Ortiz authored
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Lei Zhang authored
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Lei Zhang authored
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Rob Shearman authored
rpcrt4: Raise an exception if a NULL ref-pointer is passed in to PointerMarshall or PointerBufferSize.
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Rob Shearman authored
The World SID now maps to user|group|other instead of just other.
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Jonathan Ernst authored
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Jonathan Ernst authored
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- 20 Nov, 2007 28 commits
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Alexandre Julliard authored
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Alexander Nicolaysen Sørnes authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Rob Shearman authored
This caused only the first ACE to be examined, causing permissions to always be set to ----???---.
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Rob Shearman authored
server: Change the get_dll_info server request to allow retrieving the image file name of a process. Implement NtQueryInformationProcess(ProcessImageFileName).
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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