• Henri Verbeet's avatar
    wined3d: Allow the first render target to be set to NULL. · 1a786678
    Henri Verbeet authored
    Note that it still isn't necessarily safe to render in this case, because
    there are places where we assume the first render target is always non-NULL in
    order to determine e.g. framebuffer dimensions. It's now the responsibility of
    the caller to ensure that doesn't happen.
    1a786678
Name
Last commit
Last update
..
Makefile.in Loading commit data...
arb_program_shader.c Loading commit data...
ati_fragment_shader.c Loading commit data...
buffer.c Loading commit data...
context.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
drawprim.c Loading commit data...
gl_compat.c Loading commit data...
glsl_shader.c Loading commit data...
nvidia_texture_shader.c Loading commit data...
palette.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
sampler.c Loading commit data...
shader.c Loading commit data...
shader_sm1.c Loading commit data...
shader_sm4.c Loading commit data...
state.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
version.rc Loading commit data...
vertexdeclaration.c Loading commit data...
view.c Loading commit data...
volume.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_gl.h Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...