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Ken Thomases authored
Rather than have the Audio Unit render callback traverse the queue of wave headers looking for complete ones, and sending a message to the message thread for each one it finds, just send one message to tell the message thread to do that work itself. The render callback is called in a real-time priority thread and is expected to return as quickly as possible.
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Makefile.in | ||
audio.c | ||
audiounit.c | ||
coreaudio.c | ||
coreaudio.h | ||
winecoreaudio.drv.spec |