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Rémi Bernon authored
It looks like that GetKeyState is supposed to catch key presses when called from a background thread even after its thread message queue and thread input structures have been created. This happens in Bioshock 2 Remaster, and causes the game to stay forever on a "Press space to continue" screen, as the thread checking for space key press calls GetKeyState repeatedly (and PeekMessage), although it's in background. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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