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Иван Мажукин
mpd
Commits
cf348f9f
Commit
cf348f9f
authored
Apr 26, 2019
by
Max Kellermann
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Plain Diff
decoder/Control: pass std::unique_lock<> to Cond::wait()
parent
23d56cb6
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Showing
5 changed files
with
68 additions
and
62 deletions
+68
-62
Bridge.cxx
src/decoder/Bridge.cxx
+4
-4
Control.cxx
src/decoder/Control.cxx
+10
-9
Control.hxx
src/decoder/Control.hxx
+14
-12
Thread.cxx
src/decoder/Thread.cxx
+2
-2
Thread.cxx
src/player/Thread.cxx
+38
-35
No files found.
src/decoder/Bridge.cxx
View file @
cf348f9f
...
...
@@ -74,10 +74,10 @@ DecoderBridge::CheckCancelRead() const noexcept
* one.
*/
static
DecoderCommand
need_chunks
(
DecoderControl
&
dc
)
noexcept
NeedChunks
(
DecoderControl
&
dc
,
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
if
(
dc
.
command
==
DecoderCommand
::
NONE
)
dc
.
Wait
();
dc
.
Wait
(
lock
);
return
dc
.
command
;
}
...
...
@@ -85,8 +85,8 @@ need_chunks(DecoderControl &dc) noexcept
static
DecoderCommand
LockNeedChunks
(
DecoderControl
&
dc
)
noexcept
{
const
std
::
lock_guard
<
Mutex
>
protect
(
dc
.
mutex
);
return
need_chunks
(
dc
);
std
::
unique_lock
<
Mutex
>
lock
(
dc
.
mutex
);
return
NeedChunks
(
dc
,
lock
);
}
MusicChunk
*
...
...
src/decoder/Control.cxx
View file @
cf348f9f
...
...
@@ -39,12 +39,12 @@ DecoderControl::~DecoderControl() noexcept
}
void
DecoderControl
::
WaitForDecoder
()
noexcept
DecoderControl
::
WaitForDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
assert
(
!
client_is_waiting
);
client_is_waiting
=
true
;
client_cond
.
wait
(
mutex
);
client_cond
.
wait
(
lock
);
assert
(
client_is_waiting
);
client_is_waiting
=
false
;
...
...
@@ -88,7 +88,8 @@ DecoderControl::IsCurrentSong(const DetachedSong &_song) const noexcept
}
void
DecoderControl
::
Start
(
std
::
unique_ptr
<
DetachedSong
>
_song
,
DecoderControl
::
Start
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
_song
,
SongTime
_start_time
,
SongTime
_end_time
,
MusicBuffer
&
_buffer
,
std
::
shared_ptr
<
MusicPipe
>
_pipe
)
noexcept
...
...
@@ -103,25 +104,25 @@ DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
pipe
=
std
::
move
(
_pipe
);
ClearError
();
SynchronousCommandLocked
(
DecoderCommand
::
START
);
SynchronousCommandLocked
(
lock
,
DecoderCommand
::
START
);
}
void
DecoderControl
::
Stop
()
noexcept
DecoderControl
::
Stop
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
if
(
command
!=
DecoderCommand
::
NONE
)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
SynchronousCommandLocked
(
DecoderCommand
::
STOP
);
SynchronousCommandLocked
(
lock
,
DecoderCommand
::
STOP
);
if
(
state
!=
DecoderState
::
STOP
&&
state
!=
DecoderState
::
ERROR
)
SynchronousCommandLocked
(
DecoderCommand
::
STOP
);
SynchronousCommandLocked
(
lock
,
DecoderCommand
::
STOP
);
}
void
DecoderControl
::
Seek
(
SongTime
t
)
DecoderControl
::
Seek
(
std
::
unique_lock
<
Mutex
>
&
lock
,
SongTime
t
)
{
assert
(
state
!=
DecoderState
::
START
);
assert
(
state
!=
DecoderState
::
ERROR
);
...
...
@@ -145,7 +146,7 @@ DecoderControl::Seek(SongTime t)
seek_time
=
t
;
seek_error
=
false
;
SynchronousCommandLocked
(
DecoderCommand
::
SEEK
);
SynchronousCommandLocked
(
lock
,
DecoderCommand
::
SEEK
);
if
(
seek_error
)
throw
std
::
runtime_error
(
"Decoder failed to seek"
);
...
...
src/decoder/Control.hxx
View file @
cf348f9f
...
...
@@ -207,8 +207,8 @@ public:
* is only valid in the decoder thread. The object must be locked
* prior to calling this function.
*/
void
Wait
()
noexcept
{
cond
.
wait
(
mutex
);
void
Wait
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
cond
.
wait
(
lock
);
}
/**
...
...
@@ -218,7 +218,7 @@ public:
*
* Caller must hold the lock.
*/
void
WaitForDecoder
()
noexcept
;
void
WaitForDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
bool
IsIdle
()
const
noexcept
{
return
state
==
DecoderState
::
STOP
||
...
...
@@ -318,9 +318,9 @@ private:
* To be called from the client thread. Caller must lock the
* object.
*/
void
WaitCommandLocked
()
noexcept
{
void
WaitCommandLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
while
(
command
!=
DecoderCommand
::
NONE
)
WaitForDecoder
();
WaitForDecoder
(
lock
);
}
/**
...
...
@@ -330,10 +330,11 @@ private:
* To be called from the client thread. Caller must lock the
* object.
*/
void
SynchronousCommandLocked
(
DecoderCommand
cmd
)
noexcept
{
void
SynchronousCommandLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
,
DecoderCommand
cmd
)
noexcept
{
command
=
cmd
;
Signal
();
WaitCommandLocked
();
WaitCommandLocked
(
lock
);
}
/**
...
...
@@ -344,9 +345,9 @@ private:
* object.
*/
void
LockSynchronousCommand
(
DecoderCommand
cmd
)
noexcept
{
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
ClearError
();
SynchronousCommandLocked
(
cmd
);
SynchronousCommandLocked
(
lock
,
cmd
);
}
void
LockAsynchronousCommand
(
DecoderCommand
cmd
)
noexcept
{
...
...
@@ -382,7 +383,8 @@ public:
* @param pipe the pipe which receives the decoded chunks (owned by
* the caller)
*/
void
Start
(
std
::
unique_ptr
<
DetachedSong
>
song
,
void
Start
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
song
,
SongTime
start_time
,
SongTime
end_time
,
MusicBuffer
&
buffer
,
std
::
shared_ptr
<
MusicPipe
>
pipe
)
noexcept
;
...
...
@@ -390,14 +392,14 @@ public:
/**
* Caller must lock the object.
*/
void
Stop
()
noexcept
;
void
Stop
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
/**
* Throws #std::runtime_error on error.
*
* Caller must lock the object.
*/
void
Seek
(
SongTime
t
);
void
Seek
(
std
::
unique_lock
<
Mutex
>
&
lock
,
SongTime
t
);
void
Quit
()
noexcept
;
...
...
src/decoder/Thread.cxx
View file @
cf348f9f
...
...
@@ -487,7 +487,7 @@ DecoderControl::RunThread() noexcept
{
SetThreadName
(
"decoder"
);
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
do
{
assert
(
state
==
DecoderState
::
STOP
||
...
...
@@ -528,7 +528,7 @@ DecoderControl::RunThread() noexcept
break
;
case
DecoderCommand
:
:
NONE
:
Wait
();
Wait
(
lock
);
break
;
}
}
while
(
command
!=
DecoderCommand
::
NONE
||
!
quit
);
...
...
src/player/Thread.cxx
View file @
cf348f9f
...
...
@@ -222,7 +222,8 @@ private:
*
* Caller must lock the mutex.
*/
void
StartDecoder
(
std
::
shared_ptr
<
MusicPipe
>
pipe
)
noexcept
;
void
StartDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
shared_ptr
<
MusicPipe
>
pipe
)
noexcept
;
/**
* The decoder has acknowledged the "START" command (see
...
...
@@ -235,14 +236,14 @@ private:
* @return false if the decoder has failed, true on success
* (though the decoder startup may or may not yet be finished)
*/
bool
CheckDecoderStartup
()
noexcept
;
bool
CheckDecoderStartup
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
/**
* Stop the decoder and clears (and frees) its music pipe.
*
* Caller must lock the mutex.
*/
void
StopDecoder
()
noexcept
;
void
StopDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
/**
* Is the decoder still busy on the same song as the player?
...
...
@@ -275,7 +276,8 @@ private:
*
* @return false if the decoder has failed
*/
bool
SeekDecoder
(
SongTime
seek_time
)
noexcept
;
bool
SeekDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
,
SongTime
seek_time
)
noexcept
;
/**
* This is the handler for the #PlayerCommand::SEEK command.
...
...
@@ -284,7 +286,7 @@ private:
*
* @return false if the decoder has failed
*/
bool
SeekDecoder
()
noexcept
;
bool
SeekDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
void
CancelPendingSeek
()
noexcept
{
pending_seek
=
SongTime
::
zero
();
...
...
@@ -342,7 +344,7 @@ private:
*
* @return false to stop playback
*/
bool
ProcessCommand
()
noexcept
;
bool
ProcessCommand
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
/**
* This is called at the border between two songs: the audio output
...
...
@@ -363,7 +365,8 @@ public:
};
void
Player
::
StartDecoder
(
std
::
shared_ptr
<
MusicPipe
>
_pipe
)
noexcept
Player
::
StartDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
shared_ptr
<
MusicPipe
>
_pipe
)
noexcept
{
assert
(
queued
||
pc
.
command
==
PlayerCommand
::
SEEK
);
assert
(
pc
.
next_song
!=
nullptr
);
...
...
@@ -373,17 +376,17 @@ Player::StartDecoder(std::shared_ptr<MusicPipe> _pipe) noexcept
SongTime
start_time
=
pc
.
next_song
->
GetStartTime
()
+
pc
.
seek_time
;
dc
.
Start
(
std
::
make_unique
<
DetachedSong
>
(
*
pc
.
next_song
),
dc
.
Start
(
lock
,
std
::
make_unique
<
DetachedSong
>
(
*
pc
.
next_song
),
start_time
,
pc
.
next_song
->
GetEndTime
(),
buffer
,
std
::
move
(
_pipe
));
}
void
Player
::
StopDecoder
()
noexcept
Player
::
StopDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
const
PlayerControl
::
ScopeOccupied
occupied
(
pc
);
dc
.
Stop
();
dc
.
Stop
(
lock
);
if
(
dc
.
pipe
!=
nullptr
)
{
/* clear and free the decoder pipe */
...
...
@@ -500,8 +503,8 @@ Player::OpenOutput() noexcept
return
true
;
}
bool
Player
::
CheckDecoderStartup
()
noexcept
inline
bool
Player
::
CheckDecoderStartup
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
assert
(
decoder_starting
);
...
...
@@ -534,7 +537,7 @@ Player::CheckDecoderStartup() noexcept
if
(
pending_seek
>
SongTime
::
zero
())
{
assert
(
pc
.
seeking
);
bool
success
=
SeekDecoder
(
pending_seek
);
bool
success
=
SeekDecoder
(
lock
,
pending_seek
);
pc
.
seeking
=
false
;
pc
.
ClientSignal
();
if
(
!
success
)
...
...
@@ -562,14 +565,14 @@ Player::CheckDecoderStartup() noexcept
}
else
{
/* the decoder is not yet ready; wait
some more */
dc
.
WaitForDecoder
();
dc
.
WaitForDecoder
(
lock
);
return
true
;
}
}
bool
Player
::
SeekDecoder
(
SongTime
seek_time
)
noexcept
Player
::
SeekDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
,
SongTime
seek_time
)
noexcept
{
assert
(
song
);
assert
(
!
decoder_starting
);
...
...
@@ -583,7 +586,7 @@ Player::SeekDecoder(SongTime seek_time) noexcept
try
{
const
PlayerControl
::
ScopeOccupied
occupied
(
pc
);
dc
.
Seek
(
song
->
GetStartTime
()
+
seek_time
);
dc
.
Seek
(
lock
,
song
->
GetStartTime
()
+
seek_time
);
}
catch
(...)
{
/* decoder failure */
pc
.
SetError
(
PlayerError
::
DECODER
,
std
::
current_exception
());
...
...
@@ -595,7 +598,7 @@ Player::SeekDecoder(SongTime seek_time) noexcept
}
inline
bool
Player
::
SeekDecoder
()
noexcept
Player
::
SeekDecoder
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
assert
(
pc
.
next_song
!=
nullptr
);
...
...
@@ -612,14 +615,14 @@ Player::SeekDecoder() noexcept
/* the decoder is already decoding the "next" song -
stop it and start the previous song again */
StopDecoder
();
StopDecoder
(
lock
);
/* clear music chunks which might still reside in the
pipe */
pipe
->
Clear
();
/* re-start the decoder */
StartDecoder
(
pipe
);
StartDecoder
(
lock
,
pipe
);
ActivateDecoder
();
pc
.
seeking
=
true
;
...
...
@@ -650,7 +653,7 @@ Player::SeekDecoder() noexcept
}
else
{
/* send the SEEK command */
if
(
!
SeekDecoder
(
pc
.
seek_time
))
{
if
(
!
SeekDecoder
(
lock
,
pc
.
seek_time
))
{
pc
.
CommandFinished
();
return
false
;
}
...
...
@@ -668,7 +671,7 @@ Player::SeekDecoder() noexcept
}
inline
bool
Player
::
ProcessCommand
()
noexcept
Player
::
ProcessCommand
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
switch
(
pc
.
command
)
{
case
PlayerCommand
:
:
NONE
:
...
...
@@ -697,7 +700,7 @@ Player::ProcessCommand() noexcept
pc
.
CommandFinished
();
if
(
dc
.
IsIdle
())
StartDecoder
(
std
::
make_shared
<
MusicPipe
>
());
StartDecoder
(
lock
,
std
::
make_shared
<
MusicPipe
>
());
break
;
...
...
@@ -720,7 +723,7 @@ Player::ProcessCommand() noexcept
break
;
case
PlayerCommand
:
:
SEEK
:
return
SeekDecoder
();
return
SeekDecoder
(
lock
);
case
PlayerCommand
:
:
CANCEL
:
if
(
pc
.
next_song
==
nullptr
)
...
...
@@ -732,7 +735,7 @@ Player::ProcessCommand() noexcept
if
(
IsDecoderAtNextSong
())
/* the decoder is already decoding the song -
stop it and reset the position */
StopDecoder
();
StopDecoder
(
lock
);
pc
.
next_song
.
reset
();
queued
=
false
;
...
...
@@ -865,7 +868,7 @@ Player::PlayNextChunk() noexcept
}
else
{
/* there are not enough decoded chunks yet */
const
std
::
lock_guard
<
Mutex
>
lock
(
pc
.
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
pc
.
mutex
);
if
(
dc
.
IsIdle
())
{
/* the decoder isn't running, abort
...
...
@@ -874,7 +877,7 @@ Player::PlayNextChunk() noexcept
}
else
{
/* wait for the decoder */
dc
.
Signal
();
dc
.
WaitForDecoder
();
dc
.
WaitForDecoder
(
lock
);
return
true
;
}
...
...
@@ -960,20 +963,20 @@ Player::Run() noexcept
{
pipe
=
std
::
make_shared
<
MusicPipe
>
();
const
std
::
lock_guard
<
Mutex
>
lock
(
pc
.
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
pc
.
mutex
);
StartDecoder
(
pipe
);
StartDecoder
(
lock
,
pipe
);
ActivateDecoder
();
pc
.
state
=
PlayerState
::
PLAY
;
pc
.
CommandFinished
();
while
(
ProcessCommand
())
{
while
(
ProcessCommand
(
lock
))
{
if
(
decoder_starting
)
{
/* wait until the decoder is initialized completely */
if
(
!
CheckDecoderStartup
())
if
(
!
CheckDecoderStartup
(
lock
))
break
;
continue
;
...
...
@@ -988,7 +991,7 @@ Player::Run() noexcept
!
dc
.
IsIdle
()
&&
!
buffer
.
IsFull
())
{
/* not enough decoded buffer space yet */
dc
.
WaitForDecoder
();
dc
.
WaitForDecoder
(
lock
);
continue
;
}
else
{
/* buffering is complete */
...
...
@@ -1002,7 +1005,7 @@ Player::Run() noexcept
assert
(
dc
.
pipe
==
nullptr
||
dc
.
pipe
==
pipe
);
StartDecoder
(
std
::
make_shared
<
MusicPipe
>
());
StartDecoder
(
lock
,
std
::
make_shared
<
MusicPipe
>
());
}
if
(
/* no cross-fading if MPD is going to pause at the
...
...
@@ -1052,7 +1055,7 @@ Player::Run() noexcept
// TODO: eliminate this kludge
dc
.
Signal
();
dc
.
WaitForDecoder
();
dc
.
WaitForDecoder
(
lock
);
}
else
if
(
IsDecoderAtNextSong
())
{
/* at the beginning of a new song */
...
...
@@ -1079,12 +1082,12 @@ Player::Run() noexcept
// TODO: eliminate this kludge
dc
.
Signal
();
dc
.
WaitForDecoder
();
dc
.
WaitForDecoder
(
lock
);
}
}
CancelPendingSeek
();
StopDecoder
();
StopDecoder
(
lock
);
pipe
.
reset
();
...
...
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