- 24 Jun, 2009 24 commits
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Paul Chitescu authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Paul Vriens authored
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Paul Vriens authored
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Austin English authored
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Austin English authored
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Andrew Talbot authored
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Aurimas Fišeras authored
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Paul Vriens authored
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Francois Gouget authored
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André Hentschel authored
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Aurimas Fišeras authored
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- 23 Jun, 2009 16 commits
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jörg Höhle authored
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Jörg Höhle authored
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Paul Chitescu authored
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Paul Chitescu authored
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Paul Chitescu authored
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Alexandre Julliard authored
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Aric Stewart authored
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Aric Stewart authored
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Stefan Dösinger authored
The NVfp2 control flow uses the D3D syntax, and doesn't need the inversed branch condition we're using in the vertex shader.
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