- 18 Oct, 2008 1 commit
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Alexandre Julliard authored
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- 13 Oct, 2008 1 commit
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Detlef Riekenberg authored
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- 07 Oct, 2008 1 commit
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Aric Stewart authored
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- 06 Oct, 2008 1 commit
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Rob Shearman authored
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- 30 Sep, 2008 1 commit
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Rob Shearman authored
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)). (Found with PreFast.)
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- 10 Sep, 2008 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
The render target should be left alone if the render target argument is NULL. WineD3D calls should be done inside the critical section.
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Henri Verbeet authored
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- 02 Sep, 2008 1 commit
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Stefan Dösinger authored
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- 22 Aug, 2008 1 commit
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David Adam authored
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- 20 Aug, 2008 1 commit
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H. Verbeet authored
They're not stable across table resizes.
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- 19 Aug, 2008 1 commit
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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- 08 Jul, 2008 4 commits
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Tobias Jakobi authored
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Tobias Jakobi authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This avoids trouble with the broken MingW libraries when cross-compiling the tests.
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- 25 Jun, 2008 1 commit
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H. Verbeet authored
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- 24 Jun, 2008 2 commits
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H. Verbeet authored
Also fixes some of the messages.
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Alexandre Julliard authored
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- 20 Jun, 2008 1 commit
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Huw Davies authored
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- 06 Jun, 2008 1 commit
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Dmitry Timoshkov authored
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- 27 May, 2008 2 commits
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H. Verbeet authored
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H. Verbeet authored
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- 05 May, 2008 1 commit
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Andrew Talbot authored
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- 30 Apr, 2008 1 commit
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Alexandre Julliard authored
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- 25 Apr, 2008 1 commit
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James Hawkins authored
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- 21 Apr, 2008 1 commit
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David Adam authored
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- 03 Apr, 2008 1 commit
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Alexander Dorofeyev authored
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- 28 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2008 2 commits
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Austin English authored
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Austin English authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 24 Mar, 2008 1 commit
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Alexander Dorofeyev authored
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- 10 Mar, 2008 1 commit
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Alexander Dorofeyev authored
Test if a P8 texture gets properly updated if there was a palette change while this texture wasn't bound to any stage.
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- 04 Mar, 2008 1 commit
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Rob Shearman authored
Only specify the root to keep platform-specifics out of the individual DLL makefiles.
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- 25 Feb, 2008 1 commit
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Alexander Dorofeyev authored
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- 15 Feb, 2008 1 commit
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Francois Gouget authored
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- 07 Jan, 2008 1 commit
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Alexandre Julliard authored
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- 04 Jan, 2008 1 commit
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Gerald Pfeifer authored
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- 03 Jan, 2008 1 commit
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Gerald Pfeifer authored
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