material.c 15.7 KB
Newer Older
1
/* Direct3D Material
2
 * Copyright (c) 2002 Lionel ULMER
3
 * Copyright (c) 2006 Stefan DÖSINGER
4 5 6 7 8 9 10 11 12 13 14 15 16
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
17
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18
 */
19

20
#include "ddraw_private.h"
21

22
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
23

24
static void dump_material(const D3DMATERIAL *mat)
25
{
26
    TRACE("  dwSize : %lu\n", mat->dwSize);
27 28
}

29
static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
30
{
31
    return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
32 33
}

34
static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
35
{
36
    return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
37 38
}

39
static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
40
{
41
    return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
42 43
}

44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
/*****************************************************************************
 * IUnknown Methods.
 *****************************************************************************/

/*****************************************************************************
 * IDirect3DMaterial3::QueryInterface
 *
 * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
 * versions.
 *
 * Params:
 *  riid: Interface id queried for
 *  obj: Address to pass the interface pointer back
 *
 * Returns:
 *  S_OK on success
 *  E_NOINTERFACE if the requested interface wasn't found
 *
 *****************************************************************************/
63
static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
64
{
65
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
66 67

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
68 69 70

    *obp = NULL;

71 72
    if (IsEqualGUID(&IID_IUnknown, riid))
    {
73
        IDirect3DMaterial3_AddRef(iface);
74 75 76
        *obp = iface;
        TRACE("  Creating IUnknown interface at %p.\n", *obp);
        return S_OK;
77
    }
78 79 80 81
    if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
    {
        IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
        *obp = &material->IDirect3DMaterial_iface;
82 83
        TRACE("  Creating IDirect3DMaterial interface %p\n", *obp);
        return S_OK;
84
    }
85 86 87 88
    if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
    {
        IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
        *obp = &material->IDirect3DMaterial2_iface;
89 90
        TRACE("  Creating IDirect3DMaterial2 interface %p\n", *obp);
        return S_OK;
91
    }
92 93 94 95
    if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
    {
        IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
        *obp = &material->IDirect3DMaterial3_iface;
96 97
        TRACE("  Creating IDirect3DMaterial3 interface %p\n", *obp);
        return S_OK;
98
    }
99 100 101

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

102
    return E_NOINTERFACE;
103
}
104

105 106 107 108 109 110 111 112 113
/*****************************************************************************
 * IDirect3DMaterial3::AddRef
 *
 * Increases the refcount.
 *
 * Returns:
 *  The new refcount
 *
 *****************************************************************************/
114
static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
115
{
116 117
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
    ULONG ref = InterlockedIncrement(&material->ref);
118

119
    TRACE("%p increasing refcount to %lu.\n", material, ref);
120 121

    return ref;
122 123
}

124 125 126 127 128 129 130 131 132 133
/*****************************************************************************
 * IDirect3DMaterial3::Release
 *
 * Reduces the refcount by one. If the refcount falls to 0, the object
 * is destroyed
 *
 * Returns:
 *  The new refcount
 *
 *****************************************************************************/
134
static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
135
{
136 137
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
    ULONG ref = InterlockedDecrement(&material->ref);
138

139
    TRACE("%p decreasing refcount to %lu.\n", material, ref);
140

141 142
    if (!ref)
    {
143
        if (material->Handle)
144
        {
145
            wined3d_mutex_lock();
146
            ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
147
            wined3d_mutex_unlock();
148 149
        }

150
        heap_free(material);
151
    }
152

153
    return ref;
154
}
155

156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
/*****************************************************************************
 * IDirect3DMaterial Methods
 *****************************************************************************/

/*****************************************************************************
 * IDirect3DMaterial::Initialize
 *
 * A no-op initialization
 *
 * Params:
 *  Direct3D: Pointer to a Direct3D interface
 *
 * Returns:
 *  D3D_OK
 *
 *****************************************************************************/
172
static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
173
{
174
    TRACE("iface %p, d3d %p.\n", iface, d3d);
175 176

    return D3D_OK;
177
}
178

179 180 181 182 183 184 185 186 187 188
/*****************************************************************************
 * IDirect3DMaterial::Reserve
 *
 * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
 * Odd. They seem to have mixed their interfaces.
 *
 * Returns:
 *  DDERR_UNSUPPORTED
 *
 *****************************************************************************/
189
static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
190
{
191
    TRACE("iface %p.\n", iface);
192 193

    return DDERR_UNSUPPORTED;
194
}
195

196 197 198 199 200 201 202 203 204
/*****************************************************************************
 * IDirect3DMaterial::Unreserve
 *
 * Not supported too
 *
 * Returns:
 *  DDERR_UNSUPPORTED
 *
 *****************************************************************************/
205
static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
206
{
207
    TRACE("iface %p.\n", iface);
208 209

    return DDERR_UNSUPPORTED;
210
}
211

212 213 214 215 216 217 218 219 220 221 222 223 224
/*****************************************************************************
 * IDirect3DMaterial3::SetMaterial
 *
 * Sets the material description
 *
 * Params:
 *  Mat: Material to set
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Mat is NULL
 *
 *****************************************************************************/
225
static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
226
{
227
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
228

229
    TRACE("iface %p, mat %p.\n", iface, mat);
230
    if (TRACE_ON(ddraw))
231
        dump_material(mat);
232 233

    /* Stores the material */
234
    wined3d_mutex_lock();
235 236
    memset(&material->mat, 0, sizeof(material->mat));
    memcpy(&material->mat, mat, mat->dwSize);
237
    wined3d_mutex_unlock();
238

239
    return DD_OK;
240 241
}

242 243 244 245 246 247 248 249 250 251 252 253 254
/*****************************************************************************
 * IDirect3DMaterial3::GetMaterial
 *
 * Returns the material assigned to this interface
 *
 * Params:
 *  Mat: Pointer to a D3DMATERIAL structure to store the material description
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Mat is NULL
 *
 *****************************************************************************/
255
static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
256
{
257
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
258
    DWORD dwSize;
259

260
    TRACE("iface %p, mat %p.\n", iface, mat);
261 262
    if (TRACE_ON(ddraw))
    {
263
        TRACE("  Returning material : ");
264
        dump_material(&material->mat);
265 266 267
    }

    /* Copies the material structure */
268
    wined3d_mutex_lock();
269 270
    dwSize = mat->dwSize;
    memcpy(mat, &material->mat, dwSize);
271
    wined3d_mutex_unlock();
272 273 274

    return DD_OK;
}
275

276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
/*****************************************************************************
 * IDirect3DMaterial3::GetHandle
 *
 * Returns a handle for the material interface. The handle is simply a
 * pointer to the material implementation
 *
 * Params:
 *  Direct3DDevice3: The device this handle is assigned to
 *  Handle: Address to write the handle to
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Handle is NULL
 *
 *****************************************************************************/
291
static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
292
        IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
293
{
294
    struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
295
    struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
296

297
    TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
298

299
    wined3d_mutex_lock();
300 301
    material->active_device = device_impl;
    if (!material->Handle)
302
    {
303
        DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
304
        if (h == DDRAW_INVALID_HANDLE)
305
        {
306
            ERR("Failed to allocate a material handle.\n");
307
            wined3d_mutex_unlock();
308 309
            return DDERR_INVALIDPARAMS;   /* Unchecked */
        }
310

311
        material->Handle = h + 1;
312
    }
313
    *handle = material->Handle;
314
    TRACE(" returning handle %#lx.\n", *handle);
315
    wined3d_mutex_unlock();
316 317

    return D3D_OK;
318 319
}

320
static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
321
        IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
322
{
323
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
324
    struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
325

326
    TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
327

328 329
    return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
            device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
330 331
}

332
static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
333
        IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
334
{
335
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
336
    struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
337

338
    TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
339

340 341
    return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
            device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
342
}
343

344
static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
345
{
346
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
347

348
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
349

350
    return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
351 352
}

353
static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
354
{
355
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
356

357
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
358

359
    return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
360 361
}

362
static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
363
{
364
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
365

366 367
    TRACE("iface %p.\n", iface);

368
    return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
369
}
370

371
static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
372
{
373
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
374

375 376
    TRACE("iface %p.\n", iface);

377
    return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
378
}
379

380
static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
381
{
382
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
383

384 385
    TRACE("iface %p.\n", iface);

386
    return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
387 388
}

389
static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
390
{
391
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
392

393 394
    TRACE("iface %p.\n", iface);

395
    return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
396
}
397

398
static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
399
{
400
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
401

402
    TRACE("iface %p, material %p.\n", iface, mat);
403

404
    return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
405
}
406

407
static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
408
{
409
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
410

411
    TRACE("iface %p, material %p.\n", iface, mat);
412

413
    return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
414 415
}

416
static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
417
{
418
    struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
419

420
    TRACE("iface %p, material %p.\n", iface, mat);
421

422
    return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
423
}
424

425
static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
426
{
427
    struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
428

429
    TRACE("iface %p, material %p.\n", iface, mat);
430

431
    return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
432
}
433

434

435 436 437 438 439 440 441 442 443
/*****************************************************************************
 * material_activate
 *
 * Uses IDirect3DDevice7::SetMaterial to activate the material
 *
 * Params:
 *  This: Pointer to the material implementation to activate
 *
 *****************************************************************************/
444
void material_activate(struct d3d_material *material)
445
{
446
    D3DMATERIAL7 d3d7mat;
447

448 449 450 451 452 453 454
    TRACE("Activating material %p.\n", material);

    d3d7mat.u.diffuse = material->mat.u.diffuse;
    d3d7mat.u1.ambient = material->mat.u1.ambient;
    d3d7mat.u2.specular = material->mat.u2.specular;
    d3d7mat.u3.emissive = material->mat.u3.emissive;
    d3d7mat.u4.power = material->mat.u4.power;
455

456
    IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
457
}
458

459
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
460
{
461
    /*** IUnknown Methods ***/
462 463 464
    d3d_material3_QueryInterface,
    d3d_material3_AddRef,
    d3d_material3_Release,
465
    /*** IDirect3DMaterial3 Methods ***/
466 467 468
    d3d_material3_SetMaterial,
    d3d_material3_GetMaterial,
    d3d_material3_GetHandle,
469
};
470

471
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
472
{
473
    /*** IUnknown Methods ***/
474 475 476
    d3d_material2_QueryInterface,
    d3d_material2_AddRef,
    d3d_material2_Release,
477
    /*** IDirect3DMaterial2 Methods ***/
478 479 480
    d3d_material2_SetMaterial,
    d3d_material2_GetMaterial,
    d3d_material2_GetHandle,
481 482
};

483
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
484
{
485
    /*** IUnknown Methods ***/
486 487 488
    d3d_material1_QueryInterface,
    d3d_material1_AddRef,
    d3d_material1_Release,
489
    /*** IDirect3DMaterial1 Methods ***/
490 491 492 493 494 495
    d3d_material1_Initialize,
    d3d_material1_SetMaterial,
    d3d_material1_GetMaterial,
    d3d_material1_GetHandle,
    d3d_material1_Reserve,
    d3d_material1_Unreserve,
496
};
497

498
struct d3d_material *d3d_material_create(struct ddraw *ddraw)
499
{
500
    struct d3d_material *material;
501

502
    if (!(material = heap_alloc_zero(sizeof(*material))))
503 504
        return NULL;

505
    material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
506
    material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
507
    material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
508 509
    material->ref = 1;
    material->ddraw = ddraw;
510 511

    return material;
512
}