Commit cac28d32 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Evict managed resources through the command stream.

parent 00728308
...@@ -55,6 +55,7 @@ enum wined3d_cs_op ...@@ -55,6 +55,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_RESET_STATE, WINED3D_CS_OP_RESET_STATE,
WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_DESTROY_OBJECT,
WINED3D_CS_OP_QUERY_ISSUE, WINED3D_CS_OP_QUERY_ISSUE,
WINED3D_CS_OP_UNLOAD_RESOURCE,
}; };
struct wined3d_cs_present struct wined3d_cs_present
...@@ -275,6 +276,12 @@ struct wined3d_cs_query_issue ...@@ -275,6 +276,12 @@ struct wined3d_cs_query_issue
DWORD flags; DWORD flags;
}; };
struct wined3d_cs_unload_resource
{
enum wined3d_cs_op opcode;
struct wined3d_resource *resource;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{ {
const struct wined3d_cs_present *op = data; const struct wined3d_cs_present *op = data;
...@@ -1243,6 +1250,25 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu ...@@ -1243,6 +1250,25 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
cs->ops->submit(cs); cs->ops->submit(cs);
} }
static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_unload_resource *op = data;
struct wined3d_resource *resource = op->resource;
resource->resource_ops->resource_unload(resource);
}
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
{
struct wined3d_cs_unload_resource *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{ {
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
...@@ -1274,6 +1300,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void ...@@ -1274,6 +1300,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
/* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object,
/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
}; };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
......
...@@ -4544,7 +4544,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) ...@@ -4544,7 +4544,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count) if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
{ {
TRACE("Evicting %p.\n", resource); TRACE("Evicting %p.\n", resource);
resource->resource_ops->resource_unload(resource); wined3d_cs_emit_unload_resource(device->cs, resource);
} }
} }
} }
......
...@@ -3090,6 +3090,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform ...@@ -3090,6 +3090,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants) unsigned int start_idx, unsigned int count, const void *constants)
......
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