- 24 Mar, 2015 1 commit
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Henri Verbeet authored
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- 23 Mar, 2015 1 commit
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Henri Verbeet authored
While these won't be used by the shader, they potentially affect the calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
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- 07 Feb, 2013 1 commit
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Michael Stefaniuc authored
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- 01 Jun, 2012 1 commit
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Henri Verbeet authored
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- 29 May, 2012 1 commit
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Henri Verbeet authored
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- 25 May, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 24 May, 2012 1 commit
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Henri Verbeet authored
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- 13 Apr, 2012 1 commit
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Henri Verbeet authored
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- 12 Apr, 2012 2 commits
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Henri Verbeet authored
This also implicitly gets rid of the convFVF hack in IDirect3DVertexDeclaration9Impl_Release().
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Henri Verbeet authored
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- 29 Mar, 2012 1 commit
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Henri Verbeet authored
d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface().
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- 25 Nov, 2011 1 commit
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Henri Verbeet authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 25 Apr, 2011 1 commit
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Michael Stefaniuc authored
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- 03 Feb, 2011 1 commit
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Henri Verbeet authored
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- 01 Sep, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 24 Aug, 2010 1 commit
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Henri Verbeet authored
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- 04 Dec, 2009 1 commit
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Henri Verbeet authored
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- 22 Oct, 2009 1 commit
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Henri Verbeet authored
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- 20 Oct, 2009 1 commit
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Henri Verbeet authored
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- 29 Sep, 2009 1 commit
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Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
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- 25 Sep, 2009 1 commit
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Henri Verbeet authored
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- 23 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 22 Sep, 2009 1 commit
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Henri Verbeet authored
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- 28 Aug, 2009 1 commit
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Henri Verbeet authored
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- 26 Aug, 2009 1 commit
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Henri Verbeet authored
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- 27 Mar, 2009 2 commits
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
Wined3d doesn't need it since it already has the element count.
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- 29 Dec, 2008 1 commit
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Chris Robinson authored
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- 04 Nov, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 26 Aug, 2008 1 commit
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Stefan Dösinger authored
There is room for 8 texture coordinates, not just 4.
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- 03 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 15 Feb, 2008 1 commit
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Andrew Talbot authored
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- 07 Jan, 2008 1 commit
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Alexandre Julliard authored
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- 21 Dec, 2007 1 commit
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Stefan Dösinger authored
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