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    • Henri Verbeet's avatar
      wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader(). · 13a05caa
      Henri Verbeet authored
      Once upon a time this was used for creating fake vertex shader
      attribute semantics for d3d8 shaders. We don't need this anymore since
      device_stream_info_from_declaration() will use the vertex
      declaration's output slot to load the data, if present. That also
      avoids the potentially expensive matching of attribute semantics
      between vertex shader and declaration for d3d8.
      13a05caa
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