1. 13 Apr, 2010 1 commit
    • Henri Verbeet's avatar
      wined3d: Disable strict draw ordering by default. · 8eb2a2cf
      Henri Verbeet authored
      While some performance hit from the extra flushes was expected and would be
      acceptable, the performance hit can be over 50% on some configurations, which
      clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
      registry key for applications affected by this, until we have a more
      structural solution.
      8eb2a2cf
  2. 05 Apr, 2010 1 commit
  3. 15 Mar, 2010 1 commit
  4. 23 Dec, 2009 1 commit
  5. 15 Dec, 2009 1 commit
  6. 17 Sep, 2009 1 commit
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  8. 27 Aug, 2009 1 commit
  9. 25 Aug, 2009 1 commit
    • Henri Verbeet's avatar
      d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
      Henri Verbeet authored
      We will need this for d3d10, where both dxgi and d3d10core are making wined3d
      calls. Right now d3d8/d3d9 also use this to protect their own data, but
      eventually we should push this down into wined3d itself and use something a
      bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
      upload in some thread should block all of wined3d.
      f9c791f9
  10. 14 Aug, 2009 1 commit
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  12. 22 Jul, 2009 1 commit
  13. 05 Jun, 2009 1 commit
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  16. 23 Dec, 2008 1 commit
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  23. 02 Apr, 2008 1 commit
  24. 25 Mar, 2008 2 commits
    • Stefan Dösinger's avatar
      wined3d: Fragment processing using GL_ATI_fragment_shader. · 4640be8d
      Stefan Dösinger authored
      This adds code for handling fixed function fragment processing with the
      GL_ATI_fragment_shader extension. This is a sort-of programmable
      interface for fragment processing at the level of shader model 1.4 in
      d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
      9200) which do not support GL_ARB_fragment_program, but support pixel
      shader 1.4 on Windows. This code is somewhat a counterpart to the
      existing fragment processing code using GL_NV_register_combiners and
      GL_NV_texture_shader.
      4640be8d
    • Stefan Dösinger's avatar
      a4400510
  25. 29 Oct, 2007 1 commit
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  27. 20 Sep, 2007 1 commit
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  35. 17 Mar, 2007 1 commit