- 04 Dec, 2008 9 commits
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Andrew Talbot authored
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Andrew Talbot authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Henri Verbeet authored
Everywhere it's used a regular checkGLcall will do just as well.
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Stefan Dösinger authored
This allows us to drop the load time conversion and the clear readback hack and replaces it with a color fixup in the fixed function pipeline replacement.
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Henri Verbeet authored
Based on a patch by Stefan Dösinger. This is more flexible, and allows the shader backend implementation to be simpler, since it doesn't have to know about specific formats. The next patch makes use of this.
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Henri Verbeet authored
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Henri Verbeet authored
Also remove the silly typedef.
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- 03 Dec, 2008 31 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vitaly Lipatov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Konstantin Kondratyuk authored
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Aric Stewart authored
Allows double indirection MS ShellDlg -> MS UI Gothic linked to system gothic to work as expected.
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Aric Stewart authored
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Maarten Lankhorst authored
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Chris Robinson authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Jeff Zaroyko authored
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Jeff Zaroyko authored
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Dmitry Timoshkov authored
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Andrew Riedi authored
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Andrew Riedi authored
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Christian Costa authored
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Christian Costa authored
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Henri Verbeet authored
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Henri Verbeet authored
Note that constants_set was never actually NULL for shader_glsl_load_constantsB() and shader_glsl_load_constantsI().
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