- 05 Jul, 2010 7 commits
-
-
Stefan Dösinger authored
Newer nvidia drivers return garbage when using a COUNTx where x is bigger than the amount of coordinates the texture can consume. So stick to COUNT3 for volume textures. The tests don't need COUNT4 anyway.
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Frédéric Delanoy authored
-
- 02 Jul, 2010 22 commits
-
-
Alexandre Julliard authored
-
Paul Chitescu authored
-
Matthias Kupfer authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
André Hentschel authored
-
André Hentschel authored
-
Michael Stefaniuc authored
Translation by Claudia Cotună, reviewed by Alexandru Băluț.
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Austin English authored
-
- 01 Jul, 2010 11 commits
-
-
André Hentschel authored
-
Austin English authored
-
André Hentschel authored
-
Dmitry Timoshkov authored
-
Ken Sharp authored
-
Igor Paliychuk authored
-
Igor Paliychuk authored
-
Piotr Caban authored
-
Paul Chitescu authored
-
Paul Chitescu authored
-
Alexandre Julliard authored
-