- 23 Jun, 2008 40 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Huw Davies authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Rob Shearman authored
rpcrt4: Fix NdrConformantVaryingStructUnmarshall to use buffer memory if applicable and to reuse memory for embedded pointers.
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Rob Shearman authored
rpcrt4: Factor out string validation from NDR unmarshalling functions into a separate function, validate_string_data.
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Rob Shearman authored
Do so by calculating the alignment of members when iterating through the structures and adding it onto the buffer and memory offsets. Only call type_memsize once elsewhere in the embedded pointer processing functions since the return value will be the same from the second call.
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Rob Shearman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Karcher authored
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Marcus Meissner authored
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Dan Kegel authored
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Detlef Riekenberg authored
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Kai Blin authored
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Kai Blin authored
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Rob Shearman authored
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Dan Hipschman authored
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Jon Griffiths authored
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Eric Pouech authored
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Eric Pouech authored
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H. Verbeet authored
Currently we only check if ARB_HALF_FLOAT_PIXEL is supported. This is not enough, we need ARB_TEXTURE_FLOAT as well. This fixes some errors when running the d3d9 visual test with Mesa swrast.
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H. Verbeet authored
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Roderick Colenbrander authored
Both WINED3DUSAGE_OVERLAY and WINED3DUSAGE_QUERY_SRGBBLEND were using the same value. All usage flags except for OVERLAY are directly mapped to d3d9, so give OVERLAY its own value.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wined3d: Update the Nvidia driver version to 173.41 and also put it in the right format e.g. 7.15.11.7341 instead of 7.15.10.17341.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Paul Vriens authored
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Paul Vriens authored
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Andrew Talbot authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Rob Shearman authored
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