- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 05 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 12 Apr, 2006 1 commit
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Jason Green authored
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- 07 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 22 Mar, 2006 2 commits
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H. Verbeet authored
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
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H. Verbeet authored
Use a struct instead of an UINT array as entries in the glTypeLookup table.
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- 07 Feb, 2006 1 commit
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H. Verbeet authored
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
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- 06 Feb, 2006 1 commit
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H. Verbeet authored
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- 16 Dec, 2005 1 commit
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Oliver Stieber authored
Clean up constants and the wine declaration when the vertex declaration is destroyed.
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- 14 Dec, 2005 1 commit
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H. Verbeet authored
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- 09 Dec, 2005 1 commit
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Oliver Stieber authored
Start to add support for DirectX 8 vertex shaders, constants and registers are now correctly assigned and loaded allowing support for most basic d3d8 shaders.
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- 28 Nov, 2005 1 commit
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Oliver Stieber authored
parsed and add offset support.
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- 12 Aug, 2005 1 commit
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Francois Gouget authored
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- 28 Jul, 2005 1 commit
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Oliver Stieber authored
set to 0.
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- 13 Jul, 2005 1 commit
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Oliver Stieber authored
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- 11 Jul, 2005 1 commit
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Francois Gouget authored
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- 07 Jul, 2005 1 commit
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Oliver Stieber authored
to give wined3d basic functionality.
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 30 May, 2005 1 commit
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Francois Gouget authored
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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- 28 Jan, 2005 1 commit
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Raphael Junqueira authored
while parsing - display result on traces
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- 27 Jan, 2005 1 commit
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Raphael Junqueira authored
- add needed defines in wined3d_interface.h - add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces - fix ParseDeclaration9 - limit flood of traces (single shot traces)
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- 26 Jan, 2005 1 commit
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Raphael Junqueira authored
- D3D9 declarations parsing - a little better APIs (trying to avoid compile problems)
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- 19 Jan, 2005 1 commit
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Raphael Junqueira authored
(handling d3d8 and d3d9 specs).
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