- 19 Mar, 2010 11 commits
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
dbghelp: Keep the file map around for every PE module, so that we can access image whenever we like to.
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Eric Pouech authored
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Eric Pouech authored
dbghelp: Extend the ELF image management to PE modules so we get a rather uniform interface to image manipulation.
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Eric Pouech authored
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Damjan Jovanovic authored
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André Hentschel authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 18 Mar, 2010 29 commits
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Alexandre Julliard authored
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Nikolay Sivov authored
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Aric Stewart authored
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Aric Stewart authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Julian Rüger authored
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Maarten Lankhorst authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Henri Verbeet authored
Unfortunately there are plenty of other places left. Perhaps we should consider creating our own window when the context becomes invalid and making the context current on that instead.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Updating a texture while it is attached to the currently bound FBO is something GL implementations tend to get wrong. NVIDIA fails at glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what happens on OS X. Fortunately we never use glTexImage2D() while a texture is attached to an FBO, so we only need to care about glTexSubImage2D().
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