- 19 Apr, 2023 10 commits
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Henri Verbeet authored
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Stefan Dösinger authored
If a texture is used as shader resource and DS/RT at the same time, including cases where a different subresource is bound to each. In theory this could be handled better, but would require per-subresource layout tracking.
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Stefan Dösinger authored
This improves GPU-side performance considerably by allowing the driver to keep lossless texture compression enabled for textures that are used as both render taget / depth stencil and shader resource.
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Stefan Dösinger authored
We don't know which test the next draw will use when we place the barrier. We may be able to figure this out, but it is not trivial. This avoids a read-after-write hazard after the next patch. The layout transition from shader-read-only to depth stencil needs to be finished before the early depth test in a follow-up draw if this draw uses early depth.
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- 18 Apr, 2023 30 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
MSVC doesn't support "name...".
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Mohamad Al-Jaf authored
Needed for PyWinRT.
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Eric Pouech authored
- support 8 byte targets - default to CPU pointer size if size isn't present nor supported. - detect unaligned requests Signed-off-by: Eric Pouech <eric.pouech@codeweavers.com>
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Eric Pouech authored
This also correctly initialize some lvalue. Context of the bug has changed, but the underlying issue remained the same. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39495Signed-off-by: Eric Pouech <eric.pouech@codeweavers.com>
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Eric Pouech authored
Currently, dbghelp returns the source file either: - in DOS format when native module option isn't enabled - as stored in debug info format otherwise This used to work for PE modules inside ELF shared libraries but is broken since evolution to REAL modules. This generates several issues: - winedbg does not always set the native module option when calling dbghelp for source file related functions, leading to heterogenous output to user - some dbghelp function rely on matching source paths, hence leading to errors in winedbg when mixing the two formats for the same source file. Introduce a new Wine only dbghelp option to return the source paths as they are stored inside debug information format, and activate it unconditionaly inside winedbg. This fixes some failure cases of command 'break <NN>' in winedbg. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Alexandre Julliard authored
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Alexandre Julliard authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
For ddraw.
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Martin Garton authored
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Brendan Shanks authored
Fixes an issue where a window's image would be stretched as it was moved further offscreen. The offscreen part of a window also did not display correctly in Exposé.
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Brendan Shanks authored
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Brendan Shanks authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Note that this adds a todo_wine to test_get_blob_part2(). It looks like native d3dcompiler only adds padding between sections, while vkd3d-shader always adds padding to the end of sections. I've sent a vkd3d-shader patch to fix that, but the extra padding at the end of the DXBC blob doesn't seem terribly concerning.
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Henri Verbeet authored
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Henri Verbeet authored
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Matteo Bruni authored
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Matteo Bruni authored
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Henri Verbeet authored
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Henri Verbeet authored
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Eric Pouech authored
The app I'm considering opens a video_processor on its own, with a NV12 format on input and a ARGB32 format on output. Tested on Windows: the samples are flipped vertically. While Wine keeps them untouched. So added a videoflip in the video processor to be activated when needed. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Ziqing Hui authored
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Ziqing Hui authored
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