- 25 Sep, 2009 3 commits
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Henri Verbeet authored
This GetParent() trick would now cause infinite recursion.
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Sep, 2009 1 commit
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Henri Verbeet authored
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- 18 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 17 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 15 Sep, 2009 1 commit
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Jörg Höhle authored
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- 11 Sep, 2009 1 commit
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Henri Verbeet authored
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- 08 Sep, 2009 1 commit
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Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
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- 01 Sep, 2009 1 commit
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Henri Verbeet authored
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- 31 Aug, 2009 1 commit
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Francois Gouget authored
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- 06 Aug, 2009 1 commit
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Stefan Dösinger authored
The header is wrong. There is simply no API to set this. The MS header does not have this declaration either.
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- 05 Aug, 2009 1 commit
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Henri Verbeet authored
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- 24 Jul, 2009 1 commit
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Andrew Talbot authored
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- 14 Jul, 2009 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 10 Jul, 2009 1 commit
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Alexandre Julliard authored
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- 22 Jun, 2009 2 commits
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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- 15 Jun, 2009 2 commits
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Marcus Meissner authored
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Henri Verbeet authored
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- 12 Jun, 2009 1 commit
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Henri Verbeet authored
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- 20 May, 2009 1 commit
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Luke Benstead authored
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- 13 May, 2009 1 commit
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Francois Gouget authored
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- 04 May, 2009 1 commit
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Nicolas Le Cam authored
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- 23 Apr, 2009 1 commit
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Henri Verbeet authored
I don't expect us to support this in the near future, and right now it's just dead code.
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- 21 Apr, 2009 3 commits
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Christian Costa authored
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Christian Costa authored
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David Adam authored
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- 09 Apr, 2009 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
WineD3D buffer FVFs will go away soon.
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- 08 Apr, 2009 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Just a change in name to prepare for the next patch
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Stefan Dösinger authored
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- 01 Apr, 2009 1 commit
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Henri Verbeet authored
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- 27 Mar, 2009 1 commit
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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