- 16 Jan, 2013 12 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Rico Schüller authored
-
Rico Schüller authored
-
- 15 Jan, 2013 28 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Aric Stewart authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
gdi32: Store the full flags in the face object, and add a flag for fonts added through AddFontResource.
-
Damjan Jovanovic authored
-
Damjan Jovanovic authored
-
Ken Thomases authored
-
Ken Thomases authored
-
Ken Thomases authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Hans Leidekker authored
-
Henri Verbeet authored
Having both a "hwnd" and a "window" here doesn't exactly make things much easier to follow.
-
Henri Verbeet authored
We want this to happen after ddraw_destroy_swapchain() in particular, because dest_window being different from d3d_window will cause it to destroy d3d_window, but this seems like a good idea in general.
-