- 18 May, 2009 40 commits
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Stefan Dösinger authored
This simplifies the loading code a bit. The constants were never designed to be at the same location in all shaders, so there's no point in using program.env. This way we don't collide with the d3d shader constants and its easier to work together with NP2 fixups and other shaders.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Robert Key authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32/tests: Show that it's the loword of the separate flag parameter that determines the marshalling context.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wgl: Make sure WGL_SUPPORT_GDI_ARB is only seen on formats on which we set it during startup (in get_formats).
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Roderick Colenbrander authored
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Detlef Riekenberg authored
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Jacek Caban authored
urlmon: Added BINDSTATUS_LOADINGMIMEHANDLER and BINDSTATUS_LOADINGMIMEHANDLER support to Binding object.
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Jacek Caban authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Aurimas Fišeras authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
winetest: Rename xmalloc() & co to heap_xxx() to not imply they are based on malloc(), and add heap_free().
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Francois Gouget authored
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Francois Gouget authored
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Damjan Jovanovic authored
oleaut32: Add a failing VarFormat test showing that wine wrongly truncates decimals with large negative exponents instead of rounding.
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