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    • Stefan Dösinger's avatar
      wined3d: Track vertex declaration changes on vertex shaders. · 95921230
      Stefan Dösinger authored
      If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
      are swizzled in the shader. Since the attribute is stored in the vertex
      declaration and not the vertex shader, it can change by setting a new
      vertex declaration. If this happens, we have to recompile the shader
      with the swizzling of that specific attribute turned on or off.
      95921230
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