- 28 Mar, 2024 15 commits
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Nikolay Sivov authored
Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Paul Gofman authored
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Rémi Bernon authored
To match the D3DKMT terminology and avoid confusion between the GPUs, which are called adapter there.
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Rémi Bernon authored
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Rémi Bernon authored
Linking it to what will be a physically identified adapter config key.
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Rémi Bernon authored
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Piotr Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 27 Mar, 2024 13 commits
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Aida Jonikienė authored
The Speedtest app calls this function excessively.
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Aida Jonikienė authored
Tomato Jones II queries most of these properties and errors out if any of them aren't found.
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Esme Povirk authored
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Rémi Bernon authored
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Alexandre Julliard authored
Caught by midl.
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Alexandre Julliard authored
Caught by midl.
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Alexandre Julliard authored
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- 26 Mar, 2024 12 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Creating an instance is an expensive operation and we should avoid constantly re-creating one when opening then closing a D3DKMT adapter.
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Rémi Bernon authored
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Alexandre Julliard authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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