- 28 Jul, 2010 12 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
~0U always >= (in_count + 2).
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Jacek Caban authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Travis Athougies authored
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Andrew Talbot authored
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Alexandre Julliard authored
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- 26 Jul, 2010 28 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Matteo Bruni authored
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Louis Lenders authored
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Ilya Basin authored
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Ilya Basin authored
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Jacek Caban authored
All interfaces were recently unfrozen for upcoming mozilla2 (Firefox 4) anyway.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Maarten Lankhorst authored
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Hwang YunSong authored
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Hwang YunSong authored
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Aurimas Fišeras authored
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Marko Nikolic authored
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Marko Nikolic authored
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Stefan Dösinger authored
My Windows 7 installation rejects mixing ps_3_0 with anything other than vs_3_0 and vice versa, making testing how those versions pass varyings moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I see no reason to keep the tests.
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Dmitry Timoshkov authored
winex11: Remember last window that had the XIC focus and use it in ToUnicode() to make dead keys work more reliably.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
Calling surface_prepare_texture_internal() twice on the same surface is harmless, but unnecessary.
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Henri Verbeet authored
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