- 16 Apr, 2015 9 commits
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Henri Verbeet authored
wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location().
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Bruno Jesus authored
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Bruno Jesus authored
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Bruno Jesus authored
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Bruno Jesus authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jacek Caban authored
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- 15 Apr, 2015 13 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
On current hardware this generally only makes a difference for vertex textures. This fixes a regression introduced by commit c6232e1d.
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Henri Verbeet authored
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Mark Harmstone authored
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Andrew Eikum authored
win2k supports it, winxp gives one error, vista+ gives another. This isn't interesting behavior to test.
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Andrew Eikum authored
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- 14 Apr, 2015 13 commits
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Alistair Leslie-Hughes authored
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Hugh McMaster authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Igor Kotrasinski authored
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Sebastian Lackner authored
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Bruno Jesus authored
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Bruno Jesus authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 13 Apr, 2015 5 commits
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Thomas Faber authored
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Jacek Caban authored
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Jacek Caban authored
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Joachim Priesner authored
Analogous to the light() function in state.c, the correct ModelView matrix has to be loaded when glLightfv is called.
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Julius Schwartzenberg authored
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