- 19 Jan, 2012 1 commit
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Alexandre Julliard authored
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- 21 Jun, 2010 1 commit
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Dylan Smith authored
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- 19 Apr, 2010 1 commit
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Alexandre Julliard authored
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- 30 Nov, 2009 1 commit
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Austin Lund authored
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- 23 Feb, 2009 1 commit
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Anders Jonsson authored
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- 19 Jan, 2009 1 commit
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Michael Stefaniuc authored
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- 06 Jan, 2009 1 commit
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Francois Gouget authored
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- 31 Dec, 2008 1 commit
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Francois Gouget authored
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- 25 Jun, 2008 5 commits
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Dylan Smith authored
Player names can be 31 characters long in Windows, so winemine should now be able to read any of the player names in the registry created from the minesweeper in the native Windows.
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Dylan Smith authored
There were a few lines of code that I removed that explicitly kept the number of mines and the timer unlit before the game started. This isn't consistent with Windows, so I don't know what the purpose was for doing this. In fact, it prevents the number of mines from being shown ahead of time, which is useful information.
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Dylan Smith authored
The correct behaviour was intended, but the wrong check was made for wParam on the WM_MOUSEMOVE event.
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Dylan Smith authored
The first choice never is on a mine in Windows. This can be tested by making a custom game with as many mines as possible, and then playing the start of many games, and the first choice will never be on a mine. This is done to make the game reasonable, since after the first choice there will at least be some information given to make the next choice.
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Dylan Smith authored
The game only starts when the player left clicks on a box to test it for a mine, not when a flag is added. Manually tested against Windows XP.
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- 01 Apr, 2008 1 commit
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Alexandre Julliard authored
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- 25 Oct, 2006 1 commit
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Alexandre Julliard authored
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- 05 Jun, 2006 1 commit
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Mike McCormack authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 19 Jan, 2006 1 commit
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Mike McCormack authored
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- 03 Jul, 2005 1 commit
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Jacek Caban authored
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- 27 Jun, 2005 1 commit
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Jacek Caban authored
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- 13 Jun, 2005 1 commit
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Alexandre Julliard authored
them easier to grep.
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- 02 Jun, 2005 1 commit
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Mike McCormack authored
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- 18 May, 2005 1 commit
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Pierre d'Herbemont authored
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- 26 Apr, 2005 1 commit
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Alexandre Julliard authored
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- 28 Mar, 2005 1 commit
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Peter Berg Larsen authored
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- 22 Sep, 2004 2 commits
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Richard Cohen authored
- Allow more characters for Window title (for Fr locale). - Hardcode the icon name - so that it's independent of locale. - Shorten the text in the About box so that it doesn't wrap. - Use HKCU instead of HKLM for saving stuff. - Save YPos properly. - use AdjustWindowRect instead of calculating the window size using GetSystemMetrics - Cope with the user moving the window offscreen and move it back.
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Hans Leidekker authored
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- 06 Aug, 2004 1 commit
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Jacek Caban authored
- Moved const "Nobody" string to resources to make translation possible.
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- 01 Mar, 2004 1 commit
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Oleg Prokhorov authored
- auto flag after successful game those entries which were not flagged by player during the game himself
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- 26 Nov, 2003 1 commit
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Joshua Thielen authored
Removed incorrect email address in copyright.
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- 04 Oct, 2003 1 commit
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Pavel Roskin authored
saving on Windows 2000.
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- 29 Sep, 2003 1 commit
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Pavel Roskin authored
Don't change settings if the user canceled the "Custom" dialog.
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- 31 May, 2002 1 commit
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Vincent Béron authored
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 10 Apr, 2001 1 commit
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Alexandre Julliard authored
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- 08 Nov, 2000 1 commit
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Alexandre Julliard authored
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- 09 Apr, 2000 1 commit
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Dave Pickles authored
SaveBoard(). Also fixed a typo in the position saving code.
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- 04 Apr, 2000 1 commit
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Joshua Thielen authored
Moved SelectObject outside of DrawMine. Selected old object's back into hMemDC.
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- 30 Mar, 2000 1 commit
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Peter Hunnisett authored
- Speed up drawing and hence overall speed - Fix compiler warnings - Added some optional debugging information - Added a new known bug to the list
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- 15 Mar, 2000 1 commit
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Joshua Thielen authored
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