- 02 Aug, 2023 22 commits
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
And get rid of the destroy method. This especially simplifies it when traversal and unlinking is implemented. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Rather than filling it during initialization, which was a bit confusing, even more later on when dispex will handle Cycle Collection. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Francois Gouget authored
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Zebediah Figura authored
Don't load the buffer location if we are clearing the whole buffer, and never load the texture location (for Vulkan; GL already did this). Only prepare them instead.
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Zebediah Figura authored
This is a step towards implementing D3D11_COPY_FLAGS.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
They are quite GL-specific.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
And its dependencies.
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- 01 Aug, 2023 18 commits
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Petrichor Park authored
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Petrichor Park authored
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Petrichor Park authored
DirectX's FFP normalizes the zero vector to the zero vector, but GLSL normalizes them to all NaN. This patch creates ffp_normalize, which normalizes vectors but has DirectX's behavior on 0 vectors. Further patches in this set switch other calls from GLSL's normalize to the 0-safe version. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=36564
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Gabriel Ivăncescu authored
Since they act like values. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Skorokhodov authored
Some applications (e.g. UE4) require the DriverVersion string in the registry. Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
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David Kahurani authored
Signed-off-by: David Kahurani <k.kahurani@gmail.com>
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David Kahurani authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55351Signed-off-by: David Kahurani <k.kahurani@gmail.com>
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