1. 15 Oct, 2009 1 commit
  2. 25 Sep, 2009 2 commits
  3. 16 Sep, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
      Henri Verbeet authored
      This prevents for example a d3d9 depth stencil from being destroyed when it
      has no external references but is still in use by the device/stateblock. A
      nice side effect is that it simplifies handling of "implicit" surfaces like
      the frontbuffer and backbuffers, as well as the forwarding of reference counts
      for surfaces that are part of a texture.
      a5214c30
  4. 08 Sep, 2009 1 commit
  5. 01 Sep, 2009 1 commit
  6. 09 Apr, 2009 1 commit
  7. 22 Jan, 2009 3 commits
  8. 21 Jan, 2009 1 commit
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  11. 26 Dec, 2008 1 commit
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  16. 05 Aug, 2008 2 commits
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  19. 24 Mar, 2008 1 commit
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  22. 17 Dec, 2007 1 commit
  23. 10 Oct, 2007 1 commit
  24. 31 Aug, 2007 1 commit
  25. 24 Jul, 2007 1 commit
    • Stefan Dösinger's avatar
      ddraw: Some d3d-only code fixes. · 430239b4
      Stefan Dösinger authored
      Vertex declarations are a d3d feature, thus they should be destroyed
      before d3d is shut down in wined3d. The surface type should be reset
      afterwards to prevent avoid gl surface afterwards and before a new
      render target is created.
      430239b4
  26. 05 Jul, 2007 1 commit
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  30. 31 May, 2007 2 commits
  31. 29 May, 2007 1 commit