- 15 Oct, 2009 1 commit
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Christian Costa authored
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- 25 Sep, 2009 2 commits
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Henri Verbeet authored
This GetParent() trick would now cause infinite recursion.
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Henri Verbeet authored
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 08 Sep, 2009 1 commit
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Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
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- 01 Sep, 2009 1 commit
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Henri Verbeet authored
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- 09 Apr, 2009 1 commit
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Stefan Dösinger authored
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- 22 Jan, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Jan, 2009 1 commit
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Henri Verbeet authored
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- 14 Jan, 2009 1 commit
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Michael Stefaniuc authored
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- 10 Jan, 2009 1 commit
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Andrew Talbot authored
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- 26 Dec, 2008 1 commit
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Nick Burns authored
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- 18 Oct, 2008 1 commit
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Alexandre Julliard authored
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- 01 Oct, 2008 1 commit
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Andrew Talbot authored
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- 26 Aug, 2008 1 commit
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Stefan Dösinger authored
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- 19 Aug, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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- 05 Aug, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 06 May, 2008 2 commits
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Francois Gouget authored
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Alexander Dorofeyev authored
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- 03 Apr, 2008 2 commits
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Austin English authored
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Alexander Dorofeyev authored
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- 24 Mar, 2008 1 commit
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Alexander Dorofeyev authored
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- 25 Feb, 2008 1 commit
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Günther Brammer authored
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- 15 Feb, 2008 1 commit
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Francois Gouget authored
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- 17 Dec, 2007 1 commit
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Alexander Dorofeyev authored
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- 10 Oct, 2007 1 commit
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Stefan Dösinger authored
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- 31 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 24 Jul, 2007 1 commit
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Stefan Dösinger authored
Vertex declarations are a d3d feature, thus they should be destroyed before d3d is shut down in wined3d. The surface type should be reset afterwards to prevent avoid gl surface afterwards and before a new render target is created.
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- 05 Jul, 2007 1 commit
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Stefan Dösinger authored
Native D3DRM puts a branchforward with offset 0 at the beginning of each execute buffer. With the old code this used to get stuck in an endless loop. This patch adds a test that shows that such a branchforward terminates properly.
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- 22 Jun, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 20 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 06 Jun, 2007 1 commit
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H. Verbeet authored
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
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- 31 May, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 29 May, 2007 1 commit
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Detlef Riekenberg authored
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