- 24 Jan, 2012 1 commit
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Matteo Bruni authored
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- 19 Jan, 2012 1 commit
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Henri Verbeet authored
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- 10 Jan, 2012 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 28 Dec, 2011 1 commit
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Matteo Bruni authored
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- 22 Dec, 2011 1 commit
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Henri Verbeet authored
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- 20 Dec, 2011 1 commit
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Henri Verbeet authored
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- 13 Dec, 2011 1 commit
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Matteo Bruni authored
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- 23 Nov, 2011 1 commit
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Henri Verbeet authored
SM4 loops don't have control parameters.
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- 22 Nov, 2011 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Nov, 2011 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 15 Nov, 2011 1 commit
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Henri Verbeet authored
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- 14 Nov, 2011 1 commit
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Henri Verbeet authored
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- 09 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 31 Oct, 2011 1 commit
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Henri Verbeet authored
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- 26 Oct, 2011 2 commits
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Matteo Bruni authored
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Henri Verbeet authored
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- 26 Sep, 2011 1 commit
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Matteo Bruni authored
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- 14 Jul, 2011 1 commit
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Henri Verbeet authored
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- 12 Jul, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 May, 2011 1 commit
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Henri Verbeet authored
Outputs not written by the pixel shader are undefined in GL, but in D3D the render target is unmodified.
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- 19 May, 2011 1 commit
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Henri Verbeet authored
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- 18 May, 2011 1 commit
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Stefan Dösinger authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 05 May, 2011 2 commits
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Matteo Bruni authored
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Henri Verbeet authored
This makes it more consistent with the other call table names in wined3d.
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- 29 Apr, 2011 1 commit
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Henri Verbeet authored
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- 28 Apr, 2011 1 commit
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Matteo Bruni authored
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- 31 Mar, 2011 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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