- 24 Jun, 2011 1 commit
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Henri Verbeet authored
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- 11 Apr, 2011 1 commit
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Michael Stefaniuc authored
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- 02 Feb, 2011 1 commit
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Henri Verbeet authored
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- 09 Nov, 2009 1 commit
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Louis Lenders authored
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- 14 Oct, 2009 1 commit
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Stefan Dösinger authored
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- 26 Aug, 2009 1 commit
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Henri Verbeet authored
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- 24 Oct, 2008 1 commit
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Henri Verbeet authored
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- 04 Aug, 2008 1 commit
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Francois Gouget authored
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- 24 Jun, 2008 1 commit
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Alexandre Julliard authored
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- 03 Mar, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 18 Dec, 2007 1 commit
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Peter Beutner authored
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- 14 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 26 Sep, 2006 1 commit
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Vitaliy Margolen authored
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- 07 Aug, 2006 1 commit
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H. Verbeet authored
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- 16 Jun, 2006 1 commit
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Louis. Lenders authored
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- 26 May, 2006 1 commit
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Phil Costin authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 03 Mar, 2006 1 commit
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Francois Gouget authored
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file. Fix the stub message so it is more standard and use consistent parameter names.
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- 26 Sep, 2005 1 commit
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Francois Gouget authored
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- 23 Aug, 2005 1 commit
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Oliver Stieber authored
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- 06 May, 2005 1 commit
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Alexandre Julliard authored
to follow the namespace conventions and make it clear that they are drivers and not dlls. Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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- 23 Nov, 2004 1 commit
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Jason Edmeades authored
- Ensure wined3d objects maintain a reference count of at least that of the d3dx version.
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- 23 Sep, 2004 1 commit
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Jason Edmeades authored
create method. Make the first (simple) call implementation into the new wined3d interface.
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 08 Aug, 2003 1 commit
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Patrik Stridvall authored
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- 01 Jul, 2003 1 commit
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Raphael Junqueira authored
- a lot of stubs for d3d9.dll
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- 30 Jun, 2003 1 commit
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Dmitry Timoshkov authored
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call DisableThreadLibraryCalls() in order to slightly improve performance on thread creation/exiting.
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- 27 Jun, 2003 1 commit
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Raphael Junqueira authored
- fix APIENTRY mismatched value used by gl func pointers (in d3dcore_gl.h)
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- 04 Jun, 2003 1 commit
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Raphael Junqueira authored
- pixel shader code split into a new "COM object" (as done before for vertex shader) - some fixes on Validate* functions call types - add pixel shader (ie fragment_program) detection on caps code
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- 12 Apr, 2003 1 commit
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Alexandre Julliard authored
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 06 Nov, 2002 1 commit
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Jason Edmeades authored
buffer). - Texture mapping corrected if no real texture bound. - Code now detects which opengl extensions are present - to be extended later. - More debug tracepoints.
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- 04 Nov, 2002 1 commit
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Alexandre Julliard authored
'init' spec file declarations.
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- 25 Oct, 2002 1 commit
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Jason Edmeades authored
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- 27 Sep, 2002 1 commit
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Jason Edmeades authored
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- 25 Jun, 2002 1 commit
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Sylvain Petreolle authored
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- 31 May, 2002 1 commit
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Vincent Béron authored
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