- 11 Mar, 2009 3 commits
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Jeremy White authored
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Rob Shearman authored
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Rob Shearman authored
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- 10 Mar, 2009 37 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Francois Gouget authored
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Francois Gouget authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Tony Wasserka authored
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Tony Wasserka authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Henri Verbeet authored
This might even make d3d8 a bit more 64-bit safe.
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Henri Verbeet authored
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Henri Verbeet authored
There should only ever be a single reference to these objects, since only their handle is exposed outside d3d8. Should there be more references than that, calling Release() in a while loop probably isn't the right approach.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
shader_glsl_gen_sample_code() already takes care of adding the destination.
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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