- 26 Aug, 2014 6 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 25 Aug, 2014 21 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Include pathnames are passed unchanged to ID3DInclude objects so e.g. if a file is included as "path/file.h" the full pathname will have mixed slashes.
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Matteo Bruni authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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David Hedberg authored
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Aric Stewart authored
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Felix Janda authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Francois Gouget authored
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- 22 Aug, 2014 11 commits
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Alexandre Julliard authored
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Vincent Povirk authored
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Vincent Povirk authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.
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Henri Verbeet authored
This fixes a bug exposed by commit 415b8037. In particular, wined3d_resource_update_draw_binding() uses the multisample type to determine to appropriate draw binding, and since we never updated that for the container, we could end up with an incorrect draw binding after a device reset.
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Alexandre Julliard authored
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- 21 Aug, 2014 2 commits
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Erich E. Hoover authored
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Sebastian Lackner authored
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