- 21 May, 2012 1 commit
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Henri Verbeet authored
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- 25 Jan, 2012 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 26 Sep, 2011 1 commit
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Matteo Bruni authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 31 Mar, 2011 1 commit
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Henri Verbeet authored
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- 30 Mar, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 15 Mar, 2011 1 commit
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Michael Stefaniuc authored
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- 02 Sep, 2010 1 commit
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Henri Verbeet authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 21 Feb, 2006 1 commit
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Roderick Colenbrander authored
Let the few existing parts which need the capabiliteis use the WineD3D capability structure (gl_info). This info structure contains next to 'flags' inidicating certain features also all GL/GLX functions pointers. Because D3D8 moves over to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were unneeded and removed.
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- 23 Nov, 2005 1 commit
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Francois Gouget authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 26 Sep, 2005 1 commit
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Francois Gouget authored
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- 21 Sep, 2005 1 commit
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Oliver Stieber authored
undocumented functions ValidatePixelShader and ValidateVertexShader.
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- 10 Jul, 2005 1 commit
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Marcus Meissner authored
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- 24 Jan, 2005 1 commit
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Rémi Assailly authored
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- 06 Dec, 2004 1 commit
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Christian Costa authored
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- 30 Nov, 2004 1 commit
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Eric Pouech authored
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- 30 Jul, 2004 1 commit
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Jeroen Janssen authored
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- 27 May, 2004 1 commit
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Raphael Junqueira authored
constants (the Mesa bug) and VRally use the 0..95 indexes so fix it - fix normalize for some HW VertexShader inputs - trying to fix the combination of NV_texture_combine_4 with texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for NV_texture_combine_4) - if shaders disabled declare to support 0 for MaxVertexShaderConst.
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- 18 May, 2004 1 commit
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Christian Costa authored
Fixed handling of macros at the end of vertex shaders. Handled NOP and PHASE instructions. Fixed versions of several instructions. Improved pixel shader dump traces. Fixed write mask. Fixed X2 and -X2 source modifiers and implements DZ and DW ones. Implemented texcrd, texld, texm3x3pad, texm3x3tex, texm3x3spec and texm3x3vspec instructions (and partially texbem). Added cnd, cmp and lrp instructions. Rewrite of the "autoparam" code so we can add more complicated instructions (only cnd and cmp as well as simple instructions use that code at the moment).
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- 10 May, 2004 1 commit
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Christian Costa authored
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- 28 Apr, 2004 1 commit
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Francois Gouget authored
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- 26 Apr, 2004 1 commit
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Marcus Meissner authored
Incorporated bugfix from Christian Costa in vshader_expp.
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- 23 Apr, 2004 1 commit
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Raphael Junqueira authored
default rendering code using VertexShaderDeclaration for datas) as GL drivers don't like empty programs.
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- 20 Apr, 2004 2 commits
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Francois Gouget authored
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Christian Costa authored
Enable hw vertex shaders by default. Moved registry d3d config key to Software\Wine\Direct3D.
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- 19 Apr, 2004 1 commit
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Raphael Junqueira authored
detection (and not build time GL headers) - add a new debug channel for hardware vertex shaders - hardware VS "compiler" fixes: -> special case for address registers (MOV must be replaced by ARL) -> add line numbers to trace (better to find why NVidia drivers complains) -> one parse to determine temporary and address registers needs (@todo: check GL limits) -> remove duplicate traces from Generic ParseProgram
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- 15 Apr, 2004 1 commit
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Alexandre Julliard authored
Added support for vertex shader (using ARB_vertex_program extension).
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- 01 Mar, 2004 1 commit
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Alexandre Julliard authored
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- 11 Nov, 2003 1 commit
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Raphael Junqueira authored
- CopyRects fix (problem in error paths) based on Carlos Lozano patch
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- 25 Sep, 2003 1 commit
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Jason Edmeades authored
work.
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 13 Jun, 2003 1 commit
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Jason Edmeades authored
vertex shaders with no function supplied. Also split down draw primitive along the lines of the d3dcore requirements and put in some diagnostic aids.
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- 04 Jun, 2003 2 commits
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Raphael Junqueira authored
- pixel shader code split into a new "COM object" (as done before for vertex shader) - some fixes on Validate* functions call types - add pixel shader (ie fragment_program) detection on caps code
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Raphael Junqueira authored
using glx pbuffers (with a useful debug code to display rendered surface into window drawable) - better cubetextures - split utilities functions into utils.c and added more - more readable debug again - a better caps code (not perfect but i'll use glx code later) - use of the new caps code - begin of UpdateTexture - begin of Cursor support - cleaning most of deprecated #if 0/#endif - correct some lockable/unlockable behavior - correct some returns code
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