- 20 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 19 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 14 Oct, 2009 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 25 Sep, 2009 3 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 24 Sep, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 23 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 22 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 18 Sep, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 17 Sep, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 16 Sep, 2009 4 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
-
- 15 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 11 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 08 Sep, 2009 1 commit
-
-
Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
-
- 28 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 26 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 26 Jun, 2009 1 commit
-
-
Gerald Pfeifer authored
-
- 15 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 12 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 11 Jun, 2009 1 commit
-
-
Gerald Pfeifer authored
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE).
-
- 09 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 03 Jun, 2009 1 commit
-
-
Gerald Pfeifer authored
-
- 29 May, 2009 1 commit
-
-
Henri Verbeet authored
-
- 23 Apr, 2009 1 commit
-
-
Henri Verbeet authored
I don't expect us to support this in the near future, and right now it's just dead code.
-
- 09 Apr, 2009 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 08 Apr, 2009 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 23 Mar, 2009 1 commit
-
-
Henri Verbeet authored
It appears there are some calls to wined3d missing critical sections.
-
- 06 Mar, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar, except for the conversion code (which will be unused there).
-
- 05 Mar, 2009 1 commit
-
-
Henri Verbeet authored
-