- 07 Mar, 2022 32 commits
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jan Sikorski authored
This makes event results available sooner, i.e. after they are executed by the GPU, and also moves the polling from CS to application's thread. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jan Sikorski authored
We want to avoid using the poll list, for occlusion queries especially, as in some games the number of occlusion queries can reach the hundreds. OpenGL backend already does this by using ARB_QUERY_BUFFER_OBJECT. We could mimic this in Vulkan too using compute shaders to accumulate pending queries, however, unlike with OpenGL, we can also just directly call vkGetQueryPoolResults() from the application's thread. A downside of the approach taken here is that Vulkan queries allocated to a wined3d_query are only released after the query is reused or destroyed. In principle, if this ever becomes a problem, it could be avoided by protecting the query pool with a mutex and releasing queries after reading the results. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jan Sikorski authored
This is mostly to enable polling queries from the application thread by removing the need to access the shared context. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jan Sikorski authored
Its eventual purpose is to allow for skipping the poll list mechanism by calling query_poll() in the application thread. In this patch it is only used for when we don't have a separate CS thread. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
And use it in WIN_CreateWindowEx to trigger class registration. Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Francois Gouget authored
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jactry Zeng authored
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
This is more likely some specialized interface of a parameterized type, used to create mixin types, but we have no way and no clue where it comes from or how it should be declared. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
When COM aggregation is involved it is important to add a reference to the returned iface and not to the inner object. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjö authored
llvm-mingw isn't strictly required - plain clang, llvm-dlltool and lld also suffice. Those tools are commonly available in distribution packages. Signed-off-by: Martin Storsjö <martin@martin.st> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Santino Mazza authored
Signed-off-by: Santino Mazza <mazzasantino1206@gmail.com> Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Christopher Egert authored
Fixes a regression introduced by 0e7fd41a causing missing audio elements in the 64k intros elysian by logicoma and clean state by conspiracy. Signed-off-by: Christopher Egert <cme3000@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 04 Mar, 2022 8 commits
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Paul Gofman authored
The imported algorithm is modified to match the tests. Fixes a regression introduced by commit 671cf16f. Windows inet_addr() behaves basically the same as Unix inet_addr() which is different from inet_pton(). Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
So that we can access all the controller devices conveniently through DInput without having to reimplement the whole HID client, or having to enumerate the devices every time a new device needs to be open, and being able to workaround the limitations of the device the XInput controllers are usually exposing. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjö authored
This fixes an inconsistency since fed7e7a7 (ntdll: Simulate a syscall return when starting a thread); in that commit, on i386 and x86_64, the syscall_frame used for starting the thread was zeroed with a memset, while it wasn't on arm and arm64. This had a noticable effect on float maths, where the uninitialized frame->restore_flags field could have the CONTEXT_FLOATING_POINT bit set. (call_init_thunk only ORs in CONTEXT_INTEGER into the restore_flags field, on all architectures). If that bit was set, it would restore uninitialized data into the fpscr register, possibly setting the FPU in a nondefault rounding mode. Signed-off-by: Martin Storsjö <martin@martin.st> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Like we do in wineserver. Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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