1. 17 Aug, 2018 1 commit
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  25. 16 Dec, 2008 1 commit
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  27. 14 Jul, 2008 1 commit
  28. 30 Apr, 2008 1 commit
  29. 25 Mar, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Fragment processing using GL_ATI_fragment_shader. · 4640be8d
      Stefan Dösinger authored
      This adds code for handling fixed function fragment processing with the
      GL_ATI_fragment_shader extension. This is a sort-of programmable
      interface for fragment processing at the level of shader model 1.4 in
      d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
      9200) which do not support GL_ARB_fragment_program, but support pixel
      shader 1.4 on Windows. This code is somewhat a counterpart to the
      existing fragment processing code using GL_NV_register_combiners and
      GL_NV_texture_shader.
      4640be8d
  30. 04 Mar, 2008 1 commit
  31. 18 Sep, 2007 1 commit
    • Stefan Dösinger's avatar
      wined3d: Start of some surface cleanup. · 8434060b
      Stefan Dösinger authored
      This patch and the following intend to make the surface code more
      manageable and are a preparation to add gl3 support. The code adds a
      new IWineD3DBaseSurface surface type, which will contain the
      non-rendering management code. IWineD3DSurface and IWineGDISurface
      will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
      added later.
      8434060b
  32. 14 Aug, 2007 1 commit
  33. 08 May, 2007 1 commit
  34. 13 Feb, 2007 1 commit
  35. 07 Dec, 2006 1 commit
  36. 02 Oct, 2006 1 commit