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    • Henri Verbeet's avatar
      wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). · adf5bb5f
      Henri Verbeet authored
      The root problem here is that with the original error handling a NULL
      dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
      destination texture is NULL. Rewriting the error handling changes the
      indentation of almost the entire function though, so this patch ends up
      rewriting the entire function.
      adf5bb5f
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