- 27 Feb, 2009 8 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Detlef Riekenberg authored
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Juan Lang authored
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Stefan Dösinger authored
This way the individual instruction handlers don't have to bother about the color correction, and there's now a single place to implement fixup dependent sampling writemask selection.
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Stefan Dösinger authored
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Stefan Dösinger authored
The color correction cannot be done behind the back of the individual instruction handlers because it might conflict with the instruction's color modifications and the D3D provided writemask.
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- 26 Feb, 2009 32 commits
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Huw Davies authored
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Paul Vriens authored
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Alistair Leslie-Hughes authored
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Alexandre Julliard authored
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Hans Leidekker authored
Based on a patch by Aric Stewart.
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Dylan Smith authored
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David Adam authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This is done by wrapping them inside an empty 32-bit module.
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Alexandre Julliard authored
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Alexandre Julliard authored
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David Korth authored
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Thomas Kho authored
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Paul Vriens authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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