- 13 Jun, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 03 Jun, 2008 1 commit
-
-
H. Verbeet authored
-
- 22 May, 2008 1 commit
-
-
Andrew Talbot authored
-
- 12 May, 2008 2 commits
-
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
Fixes screen not updating or getting updated inconsistently when apps blit to front buffer or lock it when RenderTargetLockMode=readtex, as happens in e.g. Red Alert 2 and also in p8_primary_test in ddraw tests.
-
- 09 May, 2008 2 commits
-
-
Alexander Dorofeyev authored
Fixes a failure in p8_primary_test when running with opengl ddraw renderer.
-
Alexander Dorofeyev authored
Fixes failure in p8_primary_test when using opengl ddraw renderer.
-
- 30 Apr, 2008 1 commit
-
-
Andrew Talbot authored
-
- 24 Apr, 2008 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 22 Apr, 2008 1 commit
-
-
Austin English authored
-
- 21 Apr, 2008 2 commits
-
-
Alexander Dorofeyev authored
-
Roderick Colenbrander authored
Before it was broken and when it worked it was slow due to unneeded gpu -> cpu -> gpu copying.
-
- 09 Apr, 2008 2 commits
-
-
Stefan Dösinger authored
This makes it easier to make this a per texture / per adapter property. Somewhen we should rename the remaining lookup type in the general lookup table to wraplookup.
-
Stefan Dösinger authored
-
- 08 Apr, 2008 1 commit
-
-
Stefan Dösinger authored
If we mark the sysmem copy up to date we would have to take care about allocating it. As explained in the comment, INDRAWABLE is a saner choice
-
- 07 Apr, 2008 5 commits
-
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
Prevents calling ActivateContext while holding gl lock, e.g. when preloading texture in sampler().
-
Alexander Dorofeyev authored
-
Roderick Colenbrander authored
This can happen e.g. when suddenly color keying is activated and at some stages we don't know if we will need conversion at PBO creation time.
-
Roderick Colenbrander authored
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
-
- 04 Apr, 2008 1 commit
-
-
Allan Tong authored
-
- 03 Apr, 2008 6 commits
-
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
-
Alexander Dorofeyev authored
Needed to prevent ActivateContext being called while holding gl lock.
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
- 02 Apr, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 25 Mar, 2008 4 commits
-
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
- 24 Mar, 2008 1 commit
-
-
Roderick Colenbrander authored
-
- 10 Mar, 2008 2 commits
-
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
- 26 Feb, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 22 Feb, 2008 3 commits
-
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
-