- 07 Feb, 2006 40 commits
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Fatih Aşıcı authored
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Alexandre Julliard authored
the .so file.
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Mike McCormack authored
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Sergei Butakov authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of 32 in case the direct3d color format also has a depth of 32. As verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia) the color depth needs to be 24. This patch sets the depth to 24 and it fixes bugs in 3dmark2001 and other programs.
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Mike McCormack authored
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Mike McCormack authored
ReadDirectoryChangesW remembers whether it's recording changes or not. Don't initialize overlapped->InternalHigh. The hEvent is cleared when ReadDirectoryChanges is called.
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Alexandre Julliard authored
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Robert Shearman authored
The current method of handling typelib-marshaled interfaces that derive from IDispatch is to query for an IDispatch pointer from the proxy, but this causes a circular reference count. Fix the reference counting by loading using the IRpcProxyBuffer of IDispatch without an outer unknown, so that the lifetime is controlled by the typelib-marshaled interface's proxy. The IDispatch proxy now shares the same channel as the typelib-marshaled interface, so fix up the stub side to handle this.
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Robert Shearman authored
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Robert Shearman authored
Make the VT_DISPATCH and VT_UNKNOWN cases of serialize_param match the TKIND_INTERFACE case below by releasing their respective interfaces as necessary.
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Robert Shearman authored
CoCreateInstance.
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Robert Shearman authored
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Robert Shearman authored
and by removing a redundant expression case.
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Robert Shearman authored
StdProxy_Construct as it will just crash anyway.
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James Hawkins authored
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James Hawkins authored
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Alexandre Julliard authored
(based on a patch by James Hawkins).
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Alexandre Julliard authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
function to remove the large amount of duplicated code.
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Robert Shearman authored
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Robert Shearman authored
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Eric Kohl authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
Pointers have priority over every other type, so move the detection to the top of get_struct_type. Fall through from the embedded array detection to the embedded structure handling code so that conformance, variance and pointer presence is inherited from the array's base type.
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Robert Shearman authored
layouts. Write out pointer layouts for structures.
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Robert Shearman authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
specified input format. Return a compressor handle in COMPVARS structure.
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Michael Stefaniuc authored
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H. Verbeet authored
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H. Verbeet authored
- Split the test for getting and setting vertexdeclaration into one for creating the declaration and one for the actual getting and setting. - Add traces for when creating the device or vertexdeclaration fails.
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H. Verbeet authored
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
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