- 04 Dec, 2009 1 commit
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Henri Verbeet authored
We already store "parentDevice", so we might as well use it.
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- 03 Nov, 2009 1 commit
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Stefan Dösinger authored
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- 19 Oct, 2009 1 commit
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Henri Verbeet authored
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- 29 Sep, 2009 1 commit
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Allan Tong authored
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- 18 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 09 Apr, 2009 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 08 Apr, 2009 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 06 Mar, 2009 1 commit
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Henri Verbeet authored
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar, except for the conversion code (which will be unused there).
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 13 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 03 Apr, 2006 1 commit
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Vitaliy Margolen authored
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- 13 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 27 Oct, 2005 1 commit
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Oliver Stieber authored
counted separately to external ones.
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 23 Dec, 2004 1 commit
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Michael Stefaniuc authored
redundant.
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- 08 Sep, 2004 1 commit
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Alexandre Julliard authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 11 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation changes - fix SELECTARG2 behavior (with help from Lionel Ulmer) - surface locking/unlocking (only rendering and textures surfaces supported now) - beginning of Target/Front surface support - try to get D3DTOP_SELECTARG_* working - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we have to use GL_SUBTRACT_ARB for other versions
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- 12 Apr, 2003 1 commit
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Alexandre Julliard authored
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 27 Sep, 2002 1 commit
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Jason Edmeades authored
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