1. 04 Dec, 2009 1 commit
  2. 03 Nov, 2009 1 commit
  3. 19 Oct, 2009 1 commit
  4. 29 Sep, 2009 1 commit
  5. 18 Sep, 2009 2 commits
  6. 25 Aug, 2009 1 commit
    • Henri Verbeet's avatar
      d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
      Henri Verbeet authored
      We will need this for d3d10, where both dxgi and d3d10core are making wined3d
      calls. Right now d3d8/d3d9 also use this to protect their own data, but
      eventually we should push this down into wined3d itself and use something a
      bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
      upload in some thread should block all of wined3d.
      f9c791f9
  7. 09 Apr, 2009 2 commits
  8. 08 Apr, 2009 2 commits
  9. 23 Mar, 2009 1 commit
  10. 06 Mar, 2009 1 commit
  11. 20 Feb, 2009 1 commit
  12. 13 Jun, 2007 1 commit
  13. 10 Oct, 2006 1 commit
  14. 10 Jun, 2006 1 commit
  15. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  16. 23 May, 2006 1 commit
  17. 03 Apr, 2006 1 commit
  18. 13 Mar, 2006 1 commit
  19. 27 Feb, 2006 1 commit
  20. 27 Oct, 2005 1 commit
  21. 27 May, 2005 1 commit
  22. 24 Jan, 2005 1 commit
  23. 23 Dec, 2004 1 commit
  24. 08 Sep, 2004 1 commit
  25. 23 Aug, 2004 1 commit
  26. 12 Aug, 2004 1 commit
  27. 05 Sep, 2003 1 commit
  28. 11 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - minor COM fixes (fixes some crashes on stupid games) · 89ec35fe
      Raphael Junqueira authored
      - minor indentation changes
      - fix SELECTARG2 behavior (with help from Lionel Ulmer)
      - surface locking/unlocking (only rendering and textures surfaces
        supported now)
      - beginning of Target/Front surface support
      - try to get D3DTOP_SELECTARG_* working
      - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
        have to use GL_SUBTRACT_ARB for other versions
      89ec35fe
  29. 12 Apr, 2003 1 commit
  30. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  31. 27 Sep, 2002 1 commit