- 20 Aug, 2012 1 commit
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Henri Verbeet authored
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- 01 Jun, 2012 1 commit
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Francois Gouget authored
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- 18 Jan, 2012 1 commit
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Henri Verbeet authored
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- 31 Oct, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 27 Oct, 2011 1 commit
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Henri Verbeet authored
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- 19 Jul, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Jul, 2011 1 commit
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Henri Verbeet authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 03 May, 2011 1 commit
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Francois Gouget authored
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- 14 Apr, 2011 1 commit
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Henri Verbeet authored
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- 04 Feb, 2011 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Nov, 2010 1 commit
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Henri Verbeet authored
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- 14 Sep, 2010 1 commit
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Henri Verbeet authored
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- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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- 25 May, 2010 1 commit
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Henri Verbeet authored
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- 04 May, 2010 1 commit
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Henri Verbeet authored
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- 22 Apr, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 30 Mar, 2010 1 commit
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Henri Verbeet authored
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- 23 Mar, 2010 1 commit
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Stefan Dösinger authored
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- 05 Mar, 2010 3 commits
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Stefan Dösinger authored
This also moves the event query faking code back to the external interface and removes the temporary WINED3D_EVENT_QUERY_UNSUPPORTED return value since wined3d_event_query_create properly fails if no event query GL extension is supported.
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Stefan Dösinger authored
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Stefan Dösinger authored
The newly created wined3d_event_query_test will be available for wined3d-internal use, primarily for synchronizing buffer updates when using GL_APPLE_flush_buffer_range. The wined3d_event_query interface will contain most of the functionality: * Selecting the proper GL extension * Context handling * Thread handling The IWineD3DEventQuery COM interface will use the internal interface and implement event query faking on top of it (to enable games that require event queries able to run on drivers that don't implement the GL extension).
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- 26 Jan, 2010 1 commit
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Henri Verbeet authored
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- 22 Jan, 2010 1 commit
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Henri Verbeet authored
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- 20 Jan, 2010 1 commit
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Henri Verbeet authored
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- 18 Jan, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 22 Dec, 2009 1 commit
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Henri Verbeet authored
E.g. "This" variables that are only used in traces.
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- 17 Dec, 2009 1 commit
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Henri Verbeet authored
This is allowed behaviour.
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- 10 Dec, 2009 1 commit
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Henri Verbeet authored
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- 09 Dec, 2009 1 commit
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Henri Verbeet authored
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- 29 Oct, 2009 1 commit
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Henri Verbeet authored
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- 28 Oct, 2009 1 commit
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Henri Verbeet authored
The idea here is that we can restore the thread's current GL context on context_release() if it doesn't correspond to the current wined3d context on context_acquire().
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- 11 Aug, 2009 1 commit
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Henri Verbeet authored
This fixes a regression introduced by fb77678e.
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