1. 20 Aug, 2012 1 commit
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  21. 05 Mar, 2010 3 commits
    • Stefan Dösinger's avatar
      wined3d: Add wined3d_event_query_create and destroy. · bd0641d3
      Stefan Dösinger authored
      This also moves the event query faking code back to the external
      interface and removes the temporary WINED3D_EVENT_QUERY_UNSUPPORTED
      return value since wined3d_event_query_create properly fails if no
      event query GL extension is supported.
      bd0641d3
    • Stefan Dösinger's avatar
      6863af3e
    • Stefan Dösinger's avatar
      wined3d: Create a wined3d internal event query interface. · a0d1a556
      Stefan Dösinger authored
      The newly created wined3d_event_query_test will be available for
      wined3d-internal use, primarily for synchronizing buffer updates when
      using GL_APPLE_flush_buffer_range.
      
      The wined3d_event_query interface will contain most of the functionality:
      * Selecting the proper GL extension
      * Context handling
      * Thread handling
      
      The IWineD3DEventQuery COM interface will use the internal interface
      and implement event query faking on top of it (to enable games that
      require event queries able to run on drivers that don't implement the
      GL extension).
      a0d1a556
  22. 26 Jan, 2010 1 commit
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