- 02 Feb, 2010 27 commits
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Alexandre Julliard authored
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Jörg Höhle authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Michael Stefaniuc authored
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Detlef Riekenberg authored
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Dan Kegel authored
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Maarten Lankhorst authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Hans Leidekker authored
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André Hentschel authored
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Jörg Höhle authored
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Juan Lang authored
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Juan Lang authored
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Paul Vriens authored
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Jaime Rave authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 01 Feb, 2010 13 commits
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Jörg Höhle authored
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Jörg Höhle authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Unfortunately there's no reliable way to generate infinity in GLSL, but a sufficiently large value will probably do. The important part of the patch is that we don't generate NaN, because that will keep propagating through the entire shader.
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Jörg Höhle authored
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Jörg Höhle authored
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