- 05 May, 2006 1 commit
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Ivan Gyurdiev authored
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- 07 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 06 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 03 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 10 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 07 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 06 Feb, 2006 1 commit
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H. Verbeet authored
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- 23 Nov, 2005 1 commit
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Francois Gouget authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 22 Aug, 2005 1 commit
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Oliver Stieber authored
correctly displated.
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- 11 Aug, 2005 1 commit
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Oliver Stieber authored
the initial values in opengl.
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- 03 Aug, 2005 2 commits
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Oliver Stieber authored
Fix for the texture state separation patches, ApplyTextureStates is now called instead of being commented out.
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Oliver Stieber authored
relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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- 01 Aug, 2005 1 commit
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Oliver Stieber authored
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- 26 Jul, 2005 1 commit
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Oliver Stieber authored
any objects referenced by the internal stateblock are released when the stateblock is released (we don't reference count while a stateblock is recording, so recorded stateblocks have no references to clean up).
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- 18 Jul, 2005 1 commit
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Oliver Stieber authored
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- 13 Jul, 2005 1 commit
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Oliver Stieber authored
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- 24 Jun, 2005 1 commit
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Oliver Stieber authored
Switch from using d3d9 constants to wined3d constants so that there's no recursive dependencies.
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- 23 Jun, 2005 1 commit
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Oliver Stieber authored
the first time around. Replace some calls to cubetexture in basetexture to calls to basetexture. Check that the level isn't out of bounds in calls to texture.
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 23 Mar, 2005 1 commit
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Francois Gouget authored
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- 14 Mar, 2005 1 commit
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Oliver Stieber authored
Added BindTexture, GetTextureDimensions, UnBindTexture. Proper GetContainer support for surface. SetContainer added to surface and volume. SetInPbufferState added to surface (until gl context management is implemented). Minor changes: - BaseTexture no longer 'holds' a reference to IWineD3DDevice to prevent circular referencing. - Better managment of referinging for texture. - Some TODO's for implementing a context manager. - Better preload implementation. - Fix compile warning in device.c Set/GetSamplerState. - Add QueryInterface support for surface. - Format X8R8G8B8 added to locking.
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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- 19 Jan, 2005 1 commit
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Joris Huizer authored
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- 17 Jan, 2005 1 commit
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Jason Edmeades authored
- Add prototypes for the COM interfaces. - Fix some incorrect types from the last patch.
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- 09 Jan, 2005 1 commit
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Jason Edmeades authored
created during device creation.
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- 07 Dec, 2004 1 commit
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Jason Edmeades authored
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